LSL Status/Constants

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(New Page with LL Constants as applied in OpenSim)

Revision as of 11:29, 1 March 2012

LSL Constants

These are extracted from OpenSim DEV 0.7.4 OpenSim-0007711-r/18206 March 1, 2012

Sources: LSL_Constants.cs (OpenSim source) for LSL and OSSL Constants
LL Wiki and other sources used for comparison.

NOTES: This is NOT Complete. More info required. Subject to change.

Constant Name Value Notes
TRUE Integer(1)
FALSE Integer(0)
STATUS_PHYSICS 1
STATUS_ROTATE_X 2
STATUS_ROTATE_Y 4
STATUS_ROTATE_Z 8
STATUS_PHANTOM 16
STATUS_SANDBOX 32
STATUS_BLOCK_GRAB 64
STATUS_DIE_AT_EDGE 128
STATUS_RETURN_AT_EDGE 256
STATUS_CAST_SHADOWS 512
AGENT 1
AGENT_BY_LEGACY_NAME 1
AGENT_BY_USERNAME 0x10
ACTIVE 2
PASSIVE 4
SCRIPTED 8
CONTROL_FWD 1
CONTROL_BACK 2
CONTROL_LEFT 4
CONTROL_RIGHT 8
CONTROL_UP 16
CONTROL_DOWN 32
CONTROL_ROT_LEFT 256
CONTROL_ROT_RIGHT 512
CONTROL_LBUTTON 268435456
CONTROL_ML_LBUTTON 1073741824
PERMISSION_DEBIT 2
PERMISSION_TAKE_CONTROLS 4
PERMISSION_REMAP_CONTROLS 8
PERMISSION_TRIGGER_ANIMATION 16
PERMISSION_ATTACH 32
PERMISSION_RELEASE_OWNERSHIP 64
PERMISSION_CHANGE_LINKS 128
PERMISSION_CHANGE_JOINTS 256
PERMISSION_CHANGE_PERMISSIONS 512
PERMISSION_TRACK_CAMERA 1024
PERMISSION_CONTROL_CAMERA 2048
AGENT_FLYING 1
AGENT_ATTACHMENTS 2
AGENT_SCRIPTED 4
AGENT_MOUSELOOK 8
AGENT_SITTING 16
AGENT_ON_OBJECT 32
AGENT_AWAY 64
AGENT_WALKING 128
AGENT_IN_AIR 256
AGENT_TYPING 512
AGENT_CROUCHING 1024
AGENT_BUSY 2048
AGENT_ALWAYS_RUN 4096
PSYS_PART_INTERP_COLOR_MASK 1 http://wiki.secondlife.com/wiki/LlParticleSystem
PSYS_PART_INTERP_SCALE_MASK 2
PSYS_PART_BOUNCE_MASK 4
PSYS_PART_WIND_MASK 8
PSYS_PART_FOLLOW_SRC_MASK 16
PSYS_PART_FOLLOW_VELOCITY_MASK 32
PSYS_PART_TARGET_POS_MASK 64
PSYS_PART_TARGET_LINEAR_MASK 128
PSYS_PART_EMISSIVE_MASK 256
PSYS_PART_FLAGS 0
PSYS_PART_START_COLOR 1
PSYS_PART_START_ALPHA 2
PSYS_PART_END_COLOR 3
PSYS_PART_END_ALPHA 4
PSYS_PART_START_SCALE 5
PSYS_PART_END_SCALE 6
PSYS_PART_MAX_AGE 7
PSYS_SRC_ACCEL 8
PSYS_SRC_PATTERN 9
PSYS_SRC_INNERANGLE 10
PSYS_SRC_OUTERANGLE 11
PSYS_SRC_TEXTURE 12
PSYS_SRC_BURST_RATE 13
PSYS_SRC_BURST_PART_COUNT 15
PSYS_SRC_BURST_RADIUS 16
PSYS_SRC_BURST_SPEED_MIN 17
PSYS_SRC_BURST_SPEED_MAX 18
PSYS_SRC_MAX_AGE 19
PSYS_SRC_TARGET_KEY 20
PSYS_SRC_OMEGA 21
PSYS_SRC_ANGLE_BEGIN 22
PSYS_SRC_ANGLE_END 23
PSYS_SRC_PATTERN_DROP 1
PSYS_SRC_PATTERN_EXPLODE 2
PSYS_SRC_PATTERN_ANGLE 4
PSYS_SRC_PATTERN_ANGLE_CONE 8
PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY 16
VEHICLE_TYPE_NONE 0
VEHICLE_TYPE_SLED 1
VEHICLE_TYPE_CAR 2
VEHICLE_TYPE_BOAT 3
VEHICLE_TYPE_AIRPLANE 4
VEHICLE_TYPE_BALLOON 5
VEHICLE_LINEAR_FRICTION_TIMESCALE 16
VEHICLE_ANGULAR_FRICTION_TIMESCALE 17
VEHICLE_LINEAR_MOTOR_DIRECTION 18
VEHICLE_LINEAR_MOTOR_OFFSET 20
VEHICLE_ANGULAR_MOTOR_DIRECTION 19
VEHICLE_HOVER_HEIGHT 24
VEHICLE_HOVER_EFFICIENCY 25
VEHICLE_HOVER_TIMESCALE 26
VEHICLE_BUOYANCY 27
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY 28
VEHICLE_LINEAR_DEFLECTION_TIMESCALE 29
VEHICLE_LINEAR_MOTOR_TIMESCALE 30
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE 31
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY 32
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE 33
VEHICLE_ANGULAR_MOTOR_TIMESCALE 34
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE 35
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY 36
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE 37
VEHICLE_BANKING_EFFICIENCY 38
VEHICLE_BANKING_MIX 39
VEHICLE_BANKING_TIMESCALE 40
VEHICLE_REFERENCE_FRAME 44
VEHICLE_RANGE_BLOCK 45
VEHICLE_ROLL_FRAME 46
VEHICLE_FLAG_NO_DEFLECTION_UP 1
VEHICLE_FLAG_LIMIT_ROLL_ONLY 2
VEHICLE_FLAG_HOVER_WATER_ONLY 4
VEHICLE_FLAG_HOVER_TERRAIN_ONLY 8
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT 16
VEHICLE_FLAG_HOVER_UP_ONLY 32
VEHICLE_FLAG_LIMIT_MOTOR_UP 64
VEHICLE_FLAG_MOUSELOOK_STEER 128
VEHICLE_FLAG_MOUSELOOK_BANK 256
VEHICLE_FLAG_CAMERA_DECOUPLED 512
VEHICLE_FLAG_NO_X 1024
VEHICLE_FLAG_NO_Y 2048
VEHICLE_FLAG_NO_Z 4096
VEHICLE_FLAG_LOCK_HOVER_HEIGHT 8192
VEHICLE_FLAG_NO_DEFLECTION 16392
VEHICLE_FLAG_LOCK_ROTATION 32784
INVENTORY_ALL -1
INVENTORY_NONE -1
INVENTORY_TEXTURE 0
INVENTORY_SOUND 1
INVENTORY_LANDMARK 3
INVENTORY_CLOTHING 5
INVENTORY_OBJECT 6
INVENTORY_NOTECARD 7
INVENTORY_SCRIPT 10
INVENTORY_BODYPART 13
INVENTORY_ANIMATION 20
INVENTORY_GESTURE 21
ATTACH_CHEST 1
ATTACH_HEAD 2
ATTACH_LSHOULDER 3
ATTACH_RSHOULDER 4
ATTACH_LHAND 5
ATTACH_RHAND 6
ATTACH_LFOOT 7
ATTACH_RFOOT 8
ATTACH_BACK 9
ATTACH_PELVIS 10
ATTACH_MOUTH 11
ATTACH_CHIN 12
ATTACH_LEAR 13
ATTACH_REAR 14
ATTACH_LEYE 15
ATTACH_REYE 16
ATTACH_NOSE 17
ATTACH_RUARM 18
ATTACH_RLARM 19
ATTACH_LUARM 20
ATTACH_LLARM 21
ATTACH_RHIP 22
ATTACH_RULEG 23
ATTACH_RLLEG 24
ATTACH_LHIP 25
ATTACH_LULEG 26
ATTACH_LLLEG 27
ATTACH_BELLY 28
ATTACH_RPEC 29
ATTACH_LPEC 30
ATTACH_HUD_CENTER_2 31
ATTACH_HUD_TOP_RIGHT 32
ATTACH_HUD_TOP_CENTER 33
ATTACH_HUD_TOP_LEFT 34
ATTACH_HUD_CENTER_1 35
ATTACH_HUD_BOTTOM_LEFT 36
ATTACH_HUD_BOTTOM 37
ATTACH_HUD_BOTTOM_RIGHT 38
LAND_LEVEL 0
LAND_RAISE 1
LAND_LOWER 2
LAND_SMOOTH 3
LAND_NOISE 4
LAND_REVERT 5
LAND_SMALL_BRUSH 1
LAND_MEDIUM_BRUSH 2
LAND_LARGE_BRUSH 3
DATA_ONLINE 1
DATA_NAME 2
DATA_BORN 3
DATA_RATING 4
DATA_SIM_POS 5
DATA_SIM_STATUS 6
DATA_SIM_RATING 7
DATA_PAYINFO 8
DATA_SIM_RELEASE 128
ANIM_ON 1
LOOP 2
REVERSE 4
PING_PONG 8
SMOOTH 16
ROTATE 32
SCALE 64
ALL_SIDES -1
LINK_SET -1
LINK_ROOT 1
LINK_ALL_OTHERS -2
LINK_ALL_CHILDREN -3
LINK_THIS -4
CHANGED_INVENTORY 1
CHANGED_COLOR 2
CHANGED_SHAPE 4
CHANGED_SCALE 8
CHANGED_TEXTURE 16
CHANGED_LINK 32
CHANGED_ALLOWED_DROP 64
CHANGED_OWNER 128
CHANGED_REGION 256
CHANGED_TELEPORT 512
CHANGED_REGION_RESTART 1024
CHANGED_REGION_START 1024 //LL Changed the constant from CHANGED_REGION_RESTART
CHANGED_MEDIA 2048
TYPE_INVALID 0
TYPE_INTEGER 1
TYPE_FLOAT 2
TYPE_STRING 3
TYPE_KEY 4
TYPE_VECTOR 5
TYPE_ROTATION 6
REMOTE_DATA_CHANNEL 1
REMOTE_DATA_REQUEST 2
REMOTE_DATA_REPLY 3
HTTP_METHOD 0
HTTP_MIMETYPE 1
HTTP_BODY_MAXLENGTH 2
HTTP_VERIFY_CERT 3
PRIM_MATERIAL 2
PRIM_PHYSICS 3
PRIM_TEMP_ON_REZ 4
PRIM_PHANTOM 5
PRIM_POSITION 6
PRIM_SIZE 7
PRIM_ROTATION 8
PRIM_TYPE 9
PRIM_TEXTURE 17
PRIM_COLOR 18
PRIM_BUMP_SHINY 19
PRIM_FULLBRIGHT 20
PRIM_FLEXIBLE 21
PRIM_TEXGEN 22
PRIM_CAST_SHADOWS 24 // Not implemented, here for completeness sake
PRIM_POINT_LIGHT 23
PRIM_GLOW 25
PRIM_TEXT 26
PRIM_NAME 27
PRIM_DESC 28
PRIM_ROT_LOCAL 29
PRIM_OMEGA 32
PRIM_POS_LOCAL 33
PRIM_LINK_TARGET 34
PRIM_TEXGEN_DEFAULT 0
PRIM_TEXGEN_PLANAR 1
PRIM_TYPE_BOX 0
PRIM_TYPE_CYLINDER 1
PRIM_TYPE_PRISM 2
PRIM_TYPE_SPHERE 3
PRIM_TYPE_TORUS 4
PRIM_TYPE_TUBE 5
PRIM_TYPE_RING 6
PRIM_TYPE_SCULPT 7
PRIM_HOLE_DEFAULT 0
PRIM_HOLE_CIRCLE 16
PRIM_HOLE_SQUARE 32
PRIM_HOLE_TRIANGLE 48
PRIM_MATERIAL_STONE 0
PRIM_MATERIAL_METAL 1
PRIM_MATERIAL_GLASS 2
PRIM_MATERIAL_WOOD 3
PRIM_MATERIAL_FLESH 4
PRIM_MATERIAL_PLASTIC 5
PRIM_MATERIAL_RUBBER 6
PRIM_MATERIAL_LIGHT 7
PRIM_SHINY_NONE 0
PRIM_SHINY_LOW 1
PRIM_SHINY_MEDIUM 2
PRIM_SHINY_HIGH 3
PRIM_BUMP_NONE 0
PRIM_BUMP_BRIGHT 1
PRIM_BUMP_DARK 2
PRIM_BUMP_WOOD 3
PRIM_BUMP_BARK 4
PRIM_BUMP_BRICKS 5
PRIM_BUMP_CHECKER 6
PRIM_BUMP_CONCRETE 7
PRIM_BUMP_TILE 8
PRIM_BUMP_STONE 9
PRIM_BUMP_DISKS 10
PRIM_BUMP_GRAVEL 11
PRIM_BUMP_BLOBS 12
PRIM_BUMP_SIDING 13
PRIM_BUMP_LARGETILE 14
PRIM_BUMP_STUCCO 15
PRIM_BUMP_SUCTION 16
PRIM_BUMP_WEAVE 17
PRIM_SCULPT_TYPE_SPHERE 1
PRIM_SCULPT_TYPE_TORUS 2
PRIM_SCULPT_TYPE_PLANE 3
PRIM_SCULPT_TYPE_CYLINDER 4
PRIM_SCULPT_TYPE_CYLINDER 64
PRIM_SCULPT_TYPE_CYLINDER 128
MASK_BASE 0
MASK_OWNER 1
MASK_GROUP 2
MASK_EVERYONE 3
MASK_NEXT 4
PERM_TRANSFER 8192
PERM_MODIFY 16384
PERM_COPY 32768
PERM_MOVE 524288
PERM_ALL 2147483647
PARCEL_MEDIA_COMMAND_STOP 0
PARCEL_MEDIA_COMMAND_PAUSE 1
PARCEL_MEDIA_COMMAND_PLAY 2
PARCEL_MEDIA_COMMAND_LOOP 3
PARCEL_MEDIA_COMMAND_TEXTURE 4
PARCEL_MEDIA_COMMAND_URL 5
PARCEL_MEDIA_COMMAND_TIME 6
PARCEL_MEDIA_COMMAND_AGENT 7
PARCEL_MEDIA_COMMAND_UNLOAD 8
PARCEL_MEDIA_COMMAND_AUTO_ALIGN 9
PARCEL_MEDIA_COMMAND_TYPE 10
PARCEL_MEDIA_COMMAND_SIZE 11
PARCEL_MEDIA_COMMAND_DESC 12
PARCEL_FLAG_ALLOW_FLY 0x1 //parcel allows flying
PARCEL_FLAG_ALLOW_SCRIPTS 0x2 //parcel allows outside scripts
PARCEL_FLAG_ALLOW_LANDMARK 0x8 //parcel allows landmarks to be created
PARCEL_FLAG_ALLOW_TERRAFORM 0x10 //parcel allows anyone to terraform the land
PARCEL_FLAG_ALLOW_DAMAGE 0x20 //parcel allows damage
PARCEL_FLAG_ALLOW_CREATE_OBJECTS 0x40 //parcel allows anyone to create objects
PARCEL_FLAG_USE_ACCESS_GROUP 0x100 // parcel limits access to a group
PARCEL_FLAG_USE_ACCESS_LIST 0x200 //parcel limits access to a list of residents
PARCEL_FLAG_USE_BAN_LIST 0x400 //parcel uses a ban list, including restricting access based on payment info
PARCEL_FLAG_USE_LAND_PASS_LIST 0x800 // parcel allows passes to be purchased
PARCEL_FLAG_LOCAL_SOUND_ONLY 0x8000 // parcel restricts spatialized sound to the parcel
PARCEL_FLAG_RESTRICT_PUSHOBJECT 0x200000 //parcel restricts llPushObject
PARCEL_FLAG_ALLOW_GROUP_SCRIPTS 0x2000000 //parcel allows scripts owned by group
PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS 0x4000000 //parcel allows group object creation
PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY 0x8000000 // parcel allows objects owned by any user to enter
PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY 0x10000000 //parcel allows with the same group to enter
REGION_FLAG_ALLOW_DAMAGE 0x1 // region is entirely damage enabled
REGION_FLAG_FIXED_SUN 0x10 // region has a fixed sun position
REGION_FLAG_BLOCK_TERRAFORM 0x40 //region terraforming disabled
REGION_FLAG_SANDBOX 0x100 //region is a sandbox
REGION_FLAG_DISABLE_COLLISIONS 0x1000 //region has disabled collisions
REGION_FLAG_DISABLE_PHYSICS 0x4000 // region has disabled physics
REGION_FLAG_BLOCK_FLY 0x80000 //region blocks flying
REGION_FLAG_ALLOW_DIRECT_TELEPORT 0x100000 // region allows direct teleports
REGION_FLAG_RESTRICT_PUSHOBJECT 0x400000 //region restricts llPushObject
ESTATE_ACCESS_ALLOWED_AGENT_ADD 0
ESTATE_ACCESS_ALLOWED_AGENT_REMOVE 1
ESTATE_ACCESS_ALLOWED_GROUP_ADD 2
ESTATE_ACCESS_ALLOWED_GROUP_REMOVE 3
ESTATE_ACCESS_BANNED_AGENT_ADD 4
ESTATE_ACCESS_BANNED_AGENT_REMOVE 5
PAY_HIDE Integer(-1)
PAY_DEFAULT Integer(-2)
NULL_KEY "00000000-0000-0000-0000-000000000000"
EOF "\n\n\n"
PI 3.14159274f SL= 3.141592653, Viewer= 3.1415926536
TWO_PI 6.28318548f SL= 6.283185307 Viewer= 6.2831853072
PI_BY_TWO 1.57079637f SL= 1.570796326 Viewer= 1.5707963268
DEG_TO_RAD 0.01745329238f SL= 0.0174532924
RAD_TO_DEG 57.29578f SL=57.29578
SQRT2 1.414213538f SL= 1.4142135623 Viewer= 1.4142135624
STRING_TRIM_HEAD 1
STRING_TRIM_TAIL 2
STRING_TRIM 3
LIST_STAT_RANGE 0
LIST_STAT_MIN 1
LIST_STAT_MAX 2
LIST_STAT_MEAN 3
LIST_STAT_MEDIAN 4
LIST_STAT_STD_DEV 5
LIST_STAT_SUM 6
LIST_STAT_SUM_SQUARES 7
LIST_STAT_NUM_COUNT 8
LIST_STAT_GEOMETRIC_MEAN 9
LIST_STAT_HARMONIC_MEAN 100
PARCEL_COUNT_TOTAL 0
PARCEL_COUNT_OWNER 1
PARCEL_COUNT_GROUP 2
PARCEL_COUNT_OTHER 3
PARCEL_COUNT_SELECTED 4
PARCEL_COUNT_TEMP 5
DEBUG_CHANNEL 0x7FFFFFFF
PUBLIC_CHANNEL 0x00000000
OBJECT_NAME 1
OBJECT_DESC 2
OBJECT_POS 3
OBJECT_ROT 4
OBJECT_VELOCITY 5
OBJECT_OWNER 6
OBJECT_GROUP 7
OBJECT_CREATOR 8
ZERO_VECTOR vector(0.0, 0.0, 0.0)
ZERO_ROTATION rotation(0.0, 0.0, 0.0, 1.0)
CAMERA_PITCH 0
CAMERA_FOCUS_OFFSET 1
CAMERA_FOCUS_OFFSET_X 2
CAMERA_FOCUS_OFFSET_Y 3
CAMERA_FOCUS_OFFSET_Z 4
CAMERA_POSITION_LAG 5
CAMERA_FOCUS_LAG 6
CAMERA_DISTANCE 7
CAMERA_BEHINDNESS_ANGLE 8
CAMERA_BEHINDNESS_LAG 9
CAMERA_POSITION_THRESHOLD 10
CAMERA_FOCUS_THRESHOLD 11
CAMERA_ACTIVE 12
CAMERA_POSITION 13
CAMERA_POSITION_X 14
CAMERA_POSITION_Y 15
CAMERA_POSITION_Z 16
CAMERA_FOCUS 17
CAMERA_FOCUS_X 18
CAMERA_FOCUS_Y 19
CAMERA_FOCUS_Z 20
CAMERA_POSITION_LOCKED 21
CAMERA_FOCUS_LOCKED 22
PARCEL_DETAILS_NAME 0
PARCEL_DETAILS_DESC 1
PARCEL_DETAILS_OWNER 2
PARCEL_DETAILS_GROUP 3
PARCEL_DETAILS_AREA 4
PARCEL_DETAILS_ID 5
PARCEL_DETAILS_SEE_AVATARS 6 // not implemented
CLICK_ACTION_NONE 0
CLICK_ACTION_TOUCH 0
CLICK_ACTION_SIT 1
CLICK_ACTION_BUY 2
CLICK_ACTION_PAY 3
CLICK_ACTION_OPEN 4
CLICK_ACTION_PLAY 5
CLICK_ACTION_OPEN_MEDIA 6
TOUCH_INVALID_FACE -1
TOUCH_INVALID_TEXCOORD vector(-1.0, -1.0, 0.0)
TOUCH_INVALID_VECTOR ZERO_VECTOR
PRIM_MEDIA_ALT_IMAGE_ENABLE 0
PRIM_MEDIA_CONTROLS 1
PRIM_MEDIA_CURRENT_URL 2
PRIM_MEDIA_HOME_URL 3
PRIM_MEDIA_AUTO_LOOP 4
PRIM_MEDIA_AUTO_PLAY 5
PRIM_MEDIA_AUTO_SCALE 6
PRIM_MEDIA_AUTO_ZOOM 7
PRIM_MEDIA_FIRST_CLICK_INTERACT 8
PRIM_MEDIA_WIDTH_PIXELS 9
PRIM_MEDIA_HEIGHT_PIXELS 10
PRIM_MEDIA_WHITELIST_ENABLE 11
PRIM_MEDIA_WHITELIST 12
PRIM_MEDIA_PERMS_INTERACT 13
PRIM_MEDIA_PERMS_CONTROL 14
PRIM_MEDIA_CONTROLS_STANDARD 0
PRIM_MEDIA_CONTROLS_MINI 1
PRIM_MEDIA_PERM_NONE 0
PRIM_MEDIA_PERM_OWNER 1
PRIM_MEDIA_PERM_GROUP 2
PRIM_MEDIA_PERM_ANYONE 4
LSL_STATUS_OK Integer(0) extra constants for llSetPrimMediaParams
LSL_STATUS_MALFORMED_PARAMS Integer(1000) extra constants for llSetPrimMediaParams
LSL_STATUS_TYPE_MISMATCH Integer(1001) extra constants for llSetPrimMediaParams
LSL_STATUS_BOUNDS_ERROR Integer(1002) extra constants for llSetPrimMediaParams
LSL_STATUS_NOT_FOUND Integer(1003) extra constants for llSetPrimMediaParams
LSL_STATUS_NOT_SUPPORTED Integer(1004) extra constants for llSetPrimMediaParams
LSL_STATUS_INTERNAL_ERROR Integer(1999) extra constants for llSetPrimMediaParams
LSL_STATUS_WHITELIST_FAILED Integer(2001) extra constants for llSetPrimMediaParams
TEXTURE_BLANK "5748decc-f629-461c-9a36-a35a221fe21f"
TEXTURE_DEFAULT "89556747-24cb-43ed-920b-47caed15465f"
TEXTURE_PLYWOOD "89556747-24cb-43ed-920b-47caed15465f"
TEXTURE_TRANSPARENT "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"
TEXTURE_MEDIA "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361"
URL_REQUEST_GRANTED "URL_REQUEST_GRANTED"
URL_REQUEST_DENIED "URL_REQUEST_DENIED"
RC_REJECT_TYPES 2 SL/LL value = 0
RC_DATA_FLAGS 4 SL/LL value = 2
RC_MAX_HITS 8 SL/LL value = 3
RC_DETECT_PHANTOM 16 SL/LL value = 1
RC_REJECT_AGENTS 2 SL/LL value = 1
RC_REJECT_PHYSICAL 4 SL/LL value = 2
RC_REJECT_NONPHYSICAL 8 SL/LL value = 4
RC_REJECT_LAND 16 SL/LL value = 8
RC_GET_NORMAL 2 SL/LL value = 1
RC_GET_ROOT_KEY 4 SL/LL value = 2
RC_GET_LINK_NUM 8 SL/LL value = 4
RCERR_CAST_TIME_EXCEEDED 1 SL/LL value = 3
RCERR_SIM_PERF_LOW -2 SL/LL value = -2 incomplete
RCERR_UNKNOWN -1 SL/LL value = -1 incomplete
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