User:Allen Kerensky/Myriad Lite Dev
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Revision as of 14:37, 23 February 2012
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Myriad Lite
This space allows me to release at-whim snapshots of various parts of the Myriad Lite development as I go, for testing and feedback by live users.
I will change this page as needed as I put various pieces together and all changes available here will roll up in the next Preview Release.
Scripts I post here generally compile and run on OpenSim and OSgrid, but may not have ever been ported to SecondLife.
Scripts I post here generally are checked with lslint before posting, but might not always be.
Development Snapshot
Armor Attachment Instructions
- Create an Armor attachment, named "Myriad Lite Armor (attachment pointname)"
- Attach someplace visible inworld and position it
- Edit it and drop in the Myriad Lite Armor script.
- Myriad Lite Armor v0.0.6 20120212 - Armor attachment with extended effect hooks.
- Detach it to inventory
- Reatttach it
HUD Instructions
- Create a 0.250 x 0.250 x 0.250 cube, name it "Myriad Lite v0.1.1" and texture it with a Myriad logo.
- Drop in the Character Sheet notecard from Preview 5.
- Drop in the Myriad Lite v0.1.1 20120212 script
- Create a 0.250 x 0.250 x 0.050 squashed cube, name it "Module Armor" set it 2% transparent, set the texture to default transparent, and stack it on top of the first cube.
- Drop in the Myriad Lite Module Armor v0.0.1 20120212 script
- Create a 0.250 x 0.250 x 0.050 squashed cube, name it "Module BAM" set it 2% transparent, set the texture to default transparent, and stack it on top of the first cube.
- Drop in the Module: BAM
- Hold CTRL and select all 3 prims, starting with Module BAM, then Module Armor, and ending with Myriad Lite then hit CTRL+L to link them into 1 link set
- Take to inventory
- Attach to HUD Lower Left
- Edit and Position
- You should see your armor piece register once the character sheet it loaded.