User:Allen Kerensky/Myriad Lite Dev

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Revision as of 14:37, 23 February 2012

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Myriad Lite

This space allows me to release at-whim snapshots of various parts of the Myriad Lite development as I go, for testing and feedback by live users.

I will change this page as needed as I put various pieces together and all changes available here will roll up in the next Preview Release.

Scripts I post here generally compile and run on OpenSim and OSgrid, but may not have ever been ported to SecondLife.

Scripts I post here generally are checked with lslint before posting, but might not always be.

Development Snapshot

Armor Attachment Instructions

  1. Create an Armor attachment, named "Myriad Lite Armor (attachment pointname)"
  2. Attach someplace visible inworld and position it
  3. Edit it and drop in the Myriad Lite Armor script.
  4. Myriad Lite Armor v0.0.6 20120212 - Armor attachment with extended effect hooks.
  5. Detach it to inventory
  6. Reatttach it

HUD Instructions

  1. Create a 0.250 x 0.250 x 0.250 cube, name it "Myriad Lite v0.1.1" and texture it with a Myriad logo.
  2. Drop in the Character Sheet notecard from Preview 5.
  3. Drop in the Myriad Lite v0.1.1 20120212 script
  4. Create a 0.250 x 0.250 x 0.050 squashed cube, name it "Module Armor" set it 2% transparent, set the texture to default transparent, and stack it on top of the first cube.
  5. Drop in the Myriad Lite Module Armor v0.0.1 20120212 script
  6. Create a 0.250 x 0.250 x 0.050 squashed cube, name it "Module BAM" set it 2% transparent, set the texture to default transparent, and stack it on top of the first cube.
  7. Drop in the Module: BAM
  8. Hold CTRL and select all 3 prims, starting with Module BAM, then Module Armor, and ending with Myriad Lite then hit CTRL+L to link them into 1 link set
  9. Take to inventory
  10. Attach to HUD Lower Left
  11. Edit and Position
  12. You should see your armor piece register once the character sheet it loaded.
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