User:Allen Kerensky/Myriad Lite Preview 5/Character Sheet

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Revision as of 08:09, 6 February 2012

Myriad Lite Character Sheet

When Myriad Lite HUD loads, it reads a character sheet notecard which saves statistics and information about your in-game character.

Character Creator

Region owners may install and configure a custom Character Creator to make character sheets specific for their region for you to use instead of the default below.

To use the Character Creator:

  1. Stand on the pose platform.
  2. Use the NEXT and PREV CATEGORY buttons to choose a part of your character sheet to edit.
  3. Use the NEXT and PREV ITEM buttons to choose a specific item in the current category.
  4. Use the BUY ITEM button to buy that item and add it to your character sheet, with points from the current point pool.
  5. Use the SELL ITEM button to return a purchased item, remove it from your character sheet, and return the points to the current point pool.
  6. When your points are spent, press SAVE to get a print out of your character sheet in the chat window.
  7. Use the Stand button to get up from the Character Creator.
  8. Use CTRL+H to open the chat history window if needed, and use CUT and PASTE to copy your character sheet text to a notecard.
  9. Copy the notecard into your Myriad Lite HUD.
  10. Use the /5 reset command in local chat to reset your Myriad Lite HUD and reload your character sheet.

Default Character Sheet

#=======================================================
# Myriad_Lite_Character_Sheet-v0.0.3-20120101.txt
#=======================================================
NAME=Myriad Player
SPECIES=Human
BACKGROUNDS=Normal
CAREERS=None
#=======================================================
# Experience Points
# Example Format: XP=ExperiencePoints
# ExperiencePoints is an integer number 0-2320
# Example Format: XPLEVEL=Level
# Level is an integer number from 1-30
#=======================================================
XP=0
XPLEVEL=1
#=======================================================
# ATTRIBUTES
# Each Attribute is a single integer number 1-10
# Mortal Humans will range from 1-5
# Attributes greater than 5 are reserved for supernatural or superhuman monsters, aliens, deities, etc
# Example: STATISTIC=POWER,1
#=======================================================
STATISTIC=Power,3
STATISTIC=Grace,3
STATISTIC=Intellect,3
STATISTIC=Spirit,3
#=======================================================
# RESILIENCES
# Each Resilience is a single integer number 1-20
# Example: RESILIENCE=WOUNDS,1
#=======================================================
RESILIENCE=Wounds,3
RESILIENCE=Critical,2
RESILIENCE=Resolve,3
#=======================================================
# Boons
# Boon Lines have two subfields, separated by a comma
# Boon Name is a string of characters which do not contain a comma
# Boon Rank is an integer number 1-5
# Example Format: BOON = BoonName,BoonRank
# Example: BOON=Ally,1
# List one BOON line for each boon you have
#=======================================================
BOON=Ally,1
#=======================================================
# Flaws
# Flaw Lines have two subfields, separated by a comma
# Flaw Name is a string of characters which do not contain a comma
# Flaw Rank is an integer number 1-5
# Example Format: FLAW = FlawName,FlawRank
# Example: FLAW=Enemy,1
# List one FLAW line for each flaw you have
#=======================================================
FLAW=Enemy,1
#=======================================================
# SKILLS
# Skill Lines have two subfields, separated by a comma
# Skill Name is a string of characters which do not contain a comma
# Skill Rank is an integer number 1-5
# Example Format: SKILL = SkillName,SkillRank
# Example: SKILL=Arts and Crafts,1
# List one SKILL line for each skill you have
#=======================================================
SKILL=Ranged Combat,1
SKILL=Close Combat,1
#=======================================================
# Effect lines have two subfields, separated by a comma
# Example Format: EFFECT=EffectName,EffectRank
# EffectName is a string of characters which do not contain a comma
# EffectRank is an integer number 1-5
# Effects which do not list or use ranks, will be EffectRank=1
# Example: EFFECT=Animal Call,1
# List one EFFECT line for each Special Effect you have
#=======================================================
EFFECT=
#=======================================================
# STUNTS
# Stunt lines are simple STUNT=stunttext
#=======================================================
STUNTS=
#=======================================================
# QUOTES
# Quote lines are simple QUOTE=quotetext
#=======================================================
QUOTE=
#=======================================================
# Equipment
# Equipment Liines have two subfields separated by a comma
# EquipmentName is a string of characters which do not contain a comma
# NumberCarried is an integer number 0 to whatever
# Example Format = EquipmentName,NumberCarried
# Example: EQUIPMENT=Lockpick Set,1
# List one EQUIPMENT line for each item you carry
#=======================================================
EQUIPMENT=Knife,1
EQUIPMENT=Pistol,1
EQUIPMENT=Armor,1

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