Asset Formats
From OpenSimulator
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Revision as of 16:54, 6 January 2012
This page is still under construction. Need to slowly fill out the details of each type of asset, or find this information elsewhere on the web -- Justincc |
Contents |
Introduction
There are many asset types in OpenSimulator (e.g. notecards, sounds, textures). Each of these has its own distinctive format.
On the whole, asset formats are identical to those used by the Second Life system, since they need to be sent to and understood by a second life client. However, some are unique to OpenSimulator, in particular the object/prim serialization format.
Object/prim serialization formats
There are currently two object formats in OpenSimulator - 'xml' and 'xml2'. These are semantically identical and physically almost identical - by a sad quirk of fate slightly different formats are used for different purposes (e.g. serialization to asset store and storage in OAR files).
XML format
Here's an example
<SceneObjectGroup> <RootPart> <SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <AllowedDrop>false</AllowedDrop> <CreatorID> <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID> </CreatorID> <FolderID> <UUID>b06d2e45-650e-4e5d-a08a-b03a6dd67bff</UUID> </FolderID> <InventorySerial>0</InventorySerial> <UUID> <UUID>b06d2e45-650e-4e5d-a08a-b03a6dd67bff</UUID> </UUID> <LocalId>2094307979</LocalId> <Name>Companion cube</Name> <Material>3</Material> <PassTouches>false</PassTouches> <RegionHandle>1099511628032000</RegionHandle> <ScriptAccessPin>0</ScriptAccessPin> <GroupPosition> <X>81.85081</X> <Y>157.5245</Y> <Z>21.32862</Z> </GroupPosition> <OffsetPosition> <X>0</X> <Y>0</Y> <Z>0</Z> </OffsetPosition> <RotationOffset> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </RotationOffset> <Velocity> <X>0</X> <Y>0</Y> <Z>0</Z> </Velocity> <AngularVelocity> <X>0</X> <Y>0</Y> <Z>0</Z> </AngularVelocity> <Acceleration> <X>0</X> <Y>0</Y> <Z>0</Z> </Acceleration> <Description/> <Color> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </Color> <Text/> <SitName/> <TouchName/> <LinkNum>0</LinkNum> <ClickAction>0</ClickAction> <Shape> <ProfileCurve>1</ProfileCurve> <TextureEntry>iVVnRyTLQ+2SC0fK7RVGXwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==</TextureEntry> <ExtraParams>AA==</ExtraParams> <PathBegin>0</PathBegin> <PathCurve>16</PathCurve> <PathEnd>0</PathEnd> <PathRadiusOffset>0</PathRadiusOffset> <PathRevolutions>0</PathRevolutions> <PathScaleX>100</PathScaleX> <PathScaleY>100</PathScaleY> <PathShearX>0</PathShearX> <PathShearY>0</PathShearY> <PathSkew>0</PathSkew> <PathTaperX>0</PathTaperX> <PathTaperY>0</PathTaperY> <PathTwist>0</PathTwist> <PathTwistBegin>0</PathTwistBegin> <PCode>9</PCode> <ProfileBegin>0</ProfileBegin> <ProfileEnd>0</ProfileEnd> <ProfileHollow>0</ProfileHollow> <State>0</State> <ProfileShape>Square</ProfileShape> <HollowShape>Same</HollowShape> <SculptTexture> <UUID>00000000-0000-0000-0000-000000000000</UUID> </SculptTexture> <SculptType>0</SculptType> <SculptData/> <FlexiSoftness>0</FlexiSoftness> <FlexiTension>0</FlexiTension> <FlexiDrag>0</FlexiDrag> <FlexiGravity>0</FlexiGravity> <FlexiWind>0</FlexiWind> <FlexiForceX>0</FlexiForceX> <FlexiForceY>0</FlexiForceY> <FlexiForceZ>0</FlexiForceZ> <LightColorR>0</LightColorR> <LightColorG>0</LightColorG> <LightColorB>0</LightColorB> <LightColorA>1</LightColorA> <LightRadius>0</LightRadius> <LightCutoff>0</LightCutoff> <LightFalloff>0</LightFalloff> <LightIntensity>1</LightIntensity> <FlexiEntry>false</FlexiEntry> <LightEntry>false</LightEntry> <SculptEntry>false</SculptEntry> </Shape> <Scale> <X>0.5</X> <Y>0.5</Y> <Z>0.5</Z> </Scale> <SitTargetOrientation> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </SitTargetOrientation> <SitTargetPosition> <X>0</X> <Y>0</Y> <Z>0</Z> </SitTargetPosition> <SitTargetPositionLL> <X>0</X> <Y>0</Y> <Z>0</Z> </SitTargetPositionLL> <SitTargetOrientationLL> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </SitTargetOrientationLL> <ParentID>0</ParentID> <CreationDate>1325896997</CreationDate> <Category>0</Category> <SalePrice>0</SalePrice> <ObjectSaleType>0</ObjectSaleType> <OwnershipCost>0</OwnershipCost> <GroupID> <UUID>00000000-0000-0000-0000-000000000000</UUID> </GroupID> <OwnerID> <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID> </OwnerID> <LastOwnerID> <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID> </LastOwnerID> <BaseMask>2147483647</BaseMask> <OwnerMask>2147483647</OwnerMask> <GroupMask>0</GroupMask> <EveryoneMask>0</EveryoneMask> <NextOwnerMask>2147483647</NextOwnerMask> <Flags>None</Flags> <CollisionSound> <UUID>00000000-0000-0000-0000-000000000000</UUID> </CollisionSound> <CollisionSoundVolume>0</CollisionSoundVolume> <TextureAnimation/> <ParticleSystem/> <PayPrice0>-2</PayPrice0> <PayPrice1>-2</PayPrice1> <PayPrice2>-2</PayPrice2> <PayPrice3>-2</PayPrice3> <PayPrice4>-2</PayPrice4> </SceneObjectPart> </RootPart> <OtherParts/> </SceneObjectGroup>
XML2 format
Here's the same object as above, but in 'XML2' format.
<SceneObjectGroup> <SceneObjectPart xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <AllowedDrop>false</AllowedDrop> <CreatorID> <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID> </CreatorID> <FolderID> <UUID>b06d2e45-650e-4e5d-a08a-b03a6dd67bff</UUID> </FolderID> <InventorySerial>0</InventorySerial> <UUID> <UUID>b06d2e45-650e-4e5d-a08a-b03a6dd67bff</UUID> </UUID> <LocalId>2094307979</LocalId> <Name>Companion cube</Name> <Material>3</Material> <PassTouches>false</PassTouches> <RegionHandle>1099511628032000</RegionHandle> <ScriptAccessPin>0</ScriptAccessPin> <GroupPosition> <X>81.85081</X> <Y>157.5245</Y> <Z>21.32862</Z> </GroupPosition> <OffsetPosition> <X>0</X> <Y>0</Y> <Z>0</Z> </OffsetPosition> <RotationOffset> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </RotationOffset> <Velocity> <X>0</X> <Y>0</Y> <Z>0</Z> </Velocity> <AngularVelocity> <X>0</X> <Y>0</Y> <Z>0</Z> </AngularVelocity> <Acceleration> <X>0</X> <Y>0</Y> <Z>0</Z> </Acceleration> <Description/> <Color> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </Color> <Text/> <SitName/> <TouchName/> <LinkNum>0</LinkNum> <ClickAction>0</ClickAction> <Shape> <ProfileCurve>1</ProfileCurve> <TextureEntry>iVVnRyTLQ+2SC0fK7RVGXwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==</TextureEntry> <ExtraParams>AA==</ExtraParams> <PathBegin>0</PathBegin> <PathCurve>16</PathCurve> <PathEnd>0</PathEnd> <PathRadiusOffset>0</PathRadiusOffset> <PathRevolutions>0</PathRevolutions> <PathScaleX>100</PathScaleX> <PathScaleY>100</PathScaleY> <PathShearX>0</PathShearX> <PathShearY>0</PathShearY> <PathSkew>0</PathSkew> <PathTaperX>0</PathTaperX> <PathTaperY>0</PathTaperY> <PathTwist>0</PathTwist> <PathTwistBegin>0</PathTwistBegin> <PCode>9</PCode> <ProfileBegin>0</ProfileBegin> <ProfileEnd>0</ProfileEnd> <ProfileHollow>0</ProfileHollow> <State>0</State> <ProfileShape>Square</ProfileShape> <HollowShape>Same</HollowShape> <SculptTexture> <UUID>00000000-0000-0000-0000-000000000000</UUID> </SculptTexture> <SculptType>0</SculptType> <SculptData/> <FlexiSoftness>0</FlexiSoftness> <FlexiTension>0</FlexiTension> <FlexiDrag>0</FlexiDrag> <FlexiGravity>0</FlexiGravity> <FlexiWind>0</FlexiWind> <FlexiForceX>0</FlexiForceX> <FlexiForceY>0</FlexiForceY> <FlexiForceZ>0</FlexiForceZ> <LightColorR>0</LightColorR> <LightColorG>0</LightColorG> <LightColorB>0</LightColorB> <LightColorA>1</LightColorA> <LightRadius>0</LightRadius> <LightCutoff>0</LightCutoff> <LightFalloff>0</LightFalloff> <LightIntensity>1</LightIntensity> <FlexiEntry>false</FlexiEntry> <LightEntry>false</LightEntry> <SculptEntry>false</SculptEntry> </Shape> <Scale> <X>0.5</X> <Y>0.5</Y> <Z>0.5</Z> </Scale> <SitTargetOrientation> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </SitTargetOrientation> <SitTargetPosition> <X>0</X> <Y>0</Y> <Z>0</Z> </SitTargetPosition> <SitTargetPositionLL> <X>0</X> <Y>0</Y> <Z>0</Z> </SitTargetPositionLL> <SitTargetOrientationLL> <X>0</X> <Y>0</Y> <Z>0</Z> <W>1</W> </SitTargetOrientationLL> <ParentID>0</ParentID> <CreationDate>1325896997</CreationDate> <Category>0</Category> <SalePrice>0</SalePrice> <ObjectSaleType>0</ObjectSaleType> <OwnershipCost>0</OwnershipCost> <GroupID> <UUID>00000000-0000-0000-0000-000000000000</UUID> </GroupID> <OwnerID> <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID> </OwnerID> <LastOwnerID> <UUID>57956c4b-ff2e-4fc1-9995-613c6256cc98</UUID> </LastOwnerID> <BaseMask>2147483647</BaseMask> <OwnerMask>2147483647</OwnerMask> <GroupMask>0</GroupMask> <EveryoneMask>0</EveryoneMask> <NextOwnerMask>2147483647</NextOwnerMask> <Flags>None</Flags> <CollisionSound> <UUID>00000000-0000-0000-0000-000000000000</UUID> </CollisionSound> <CollisionSoundVolume>0</CollisionSoundVolume> <TextureAnimation/> <ParticleSystem/> <PayPrice0>-2</PayPrice0> <PayPrice1>-2</PayPrice1> <PayPrice2>-2</PayPrice2> <PayPrice3>-2</PayPrice3> <PayPrice4>-2</PayPrice4> </SceneObjectPart> <OtherParts/> </SceneObjectGroup>