OsNpcRemove
From OpenSimulator
(Difference between revisions)
m (some syntax modification (may be major or minor)) |
m (Example messages added) |
||
Line 7: | Line 7: | ||
// kill all of NPCs in this SIM | // kill all of NPCs in this SIM | ||
// Attempts to kill agents too, but it will silently fail | // Attempts to kill agents too, but it will silently fail | ||
− | + | // http://opensimulator.org/wiki/OsNpcRemove | |
+ | |||
default | default | ||
{ | { | ||
Line 14: | Line 15: | ||
list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3); | list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3); | ||
integer i; | integer i; | ||
+ | llSay(0,"NPC Removal: No avatars will be harmed or removed in this process!"); | ||
for (i=0; i<llGetListLength(avatars); i++) | for (i=0; i<llGetListLength(avatars); i++) | ||
{ | { | ||
string target = llList2String(avatars, i); | string target = llList2String(avatars, i); | ||
osNpcRemove(target); | osNpcRemove(target); | ||
+ | llSay(0,"NPC Removal: Target "+target); | ||
} | } | ||
} | } | ||
} | } | ||
− | </source> | + | </source> |
See [[osNpcCreate]] for another example. | See [[osNpcCreate]] for another example. | ||
|description=*Removes the avatar who has specified by '''npc'''. | |description=*Removes the avatar who has specified by '''npc'''. | ||
− | *If the '''npc''' is the uuid of any agent(or users, not NPC), this function will silently fail, not erasing existing avatar. | + | *If the '''npc''' is the uuid of any agent (or users, not NPC), this function will silently fail, not erasing existing avatar. |
| | | | ||
}} | }} |
Revision as of 01:58, 17 August 2011
void osNpcRemove(key npc)
| |
| |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
It might be helpful to erase all of the NPCs in your sim.
// sim-wide NPC killer // kill all of NPCs in this SIM // Attempts to kill agents too, but it will silently fail // http://opensimulator.org/wiki/OsNpcRemove default { touch_start(integer number) { list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3); integer i; llSay(0,"NPC Removal: No avatars will be harmed or removed in this process!"); for (i=0; i<llGetListLength(avatars); i++) { string target = llList2String(avatars, i); osNpcRemove(target); llSay(0,"NPC Removal: Target "+target); } } } See osNpcCreate for another example. |