OsSetTerrainHeight
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
|threat_level=High | |threat_level=High | ||
− | |function_syntax= | + | |function_syntax=integer OsSetTerrainHeight(integer x, integer y, float val) |
− | + | |csharp_syntax= integer OsSetTerrainHeight(integer x, integer y, double val) | |
− | + | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
default | default |
Revision as of 00:13, 2 July 2011
integer OsSetTerrainHeight(integer x, integer y, float val)
C#: integer OsSetTerrainHeight(integer x, integer y, double val) | |
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } |