IAR Format

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The OpenSim [[Inventory_Archives|Inventory Archive (IAR)]] format is designed with three aims in mind:
 
The OpenSim [[Inventory_Archives|Inventory Archive (IAR)]] format is designed with three aims in mind:
 
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# Make it easy for people to read and update individual items, assets, etc. within an archive.
 
# Make it easy for people to read and update individual items, assets, etc. within an archive.

Revision as of 13:52, 18 April 2011


Technical Reference -> Terms -> IAR Format

What is the IAR format?

Introduction

The OpenSim Inventory Archive (IAR) format is designed with three aims in mind:

  1. Make it easy for people to read and update individual items, assets, etc. within an archive.
  2. Make it easy to compose two inventory archives into a single inventory archive.
  3. Make it easy to compose archives from scratch.

Therefore, all the different entities (assets, items, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).

Versions

IAR Format 0.1

See Also

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