Feature Matrix
From OpenSimulator
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| Persistent avatar inventories || Yes || | | Persistent avatar inventories || Yes || | ||
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| + | | Archiving || Yes || Users inventories and parts of inventories can be saved and loaded as [[Inventory_Archives|OpenSim Inventory Archives]]. | ||
| + | |- | ||
| + | | Groups || No || Groups services are available as 3rd party modules. See the [http://code.google.com/p/flotsam/ group service implementation from the Flotasm project]. [http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. | ||
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! Feature Name !! Core OpenSim? !! Notes | ! Feature Name !! Core OpenSim? !! Notes | ||
|- | |- | ||
| − | | | + | | Minimap || Yes |
| − | |- | + | |- |
| − | | | + | | World Map || Yes |
|- | |- | ||
| − | | | + | | Archiving || Yes || Entire regions can be saved and loaded as [[OpenSim_Archives|OpenSim Archives]]. |
|- | |- | ||
| [[PhysicsEngines|Physics]] || Yes || There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. | | [[PhysicsEngines|Physics]] || Yes || There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. | ||
| + | |} | ||
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| + | == Other Simulation facilities == | ||
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| + | {| border = "1" | ||
| + | ! Feature Name !! Core OpenSim? !! Notes | ||
| + | |- | ||
| + | | Permissions || Yes || Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default | ||
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| Grid (multi-server) mode || Yes || In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. | | Grid (multi-server) mode || Yes || In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. | ||
| + | |- | ||
| + | | [[Hypergrid]] || Yes || This is an experimental architecture that allows users to visit completely separate OpenSim installations while retaining their appearance, user identity and inventory. | ||
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Revision as of 12:11, 12 August 2010
Contents |
Introduction
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
Prims
| Feature Name | Core OpenSim? | Notes |
|---|---|---|
| Create/change/move/delete prims | Yes | |
| Persistent prim inventories | Yes | |
| Basic asset types | Yes | Basic asset types include textures, sounds, notecards, etc. |
| Coalesced object groups | No | Coalesced objects groups (being able to take a selected of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implented. |
| Linksets | Yes | Bugs (some fairly fundamental) remain with linksets but basic support is implented. |
Users
| Feature Name | Core OpenSim? | Notes |
|---|---|---|
| Animations | Yes | |
| Persistent avatar inventories | Yes | |
| Archiving | Yes | Users inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives. |
| Groups | No | Groups services are available as 3rd party modules. See the group service implementation from the Flotasm project. SimianGrid also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. |
Scripting
| Feature Name | Core OpenSim? | Notes |
|---|---|---|
| Scripts | Yes | A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. |
| C# scripting | Yes | C# scripting is experimental and insecure. However, it can be useful in some situations |
| Script control | Yes | There are some facilities to control whtat user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details. |
World
| Feature Name | Core OpenSim? | Notes |
|---|---|---|
| Minimap | Yes | |
| World Map | Yes | |
| Archiving | Yes | Entire regions can be saved and loaded as OpenSim Archives. |
| Physics | Yes | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
Other Simulation facilities
| Feature Name | Core OpenSim? | Notes |
|---|---|---|
| Permissions | Yes | Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default |
Architectures
| Feature Name | Core OpenSim? | Notes |
|---|---|---|
| Single server (standalone) mode | Yes | Persistence databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
| Grid (multi-server) mode | Yes | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. |
| Hypergrid | Yes | This is an experimental architecture that allows users to visit completely separate OpenSim installations while retaining their appearance, user identity and inventory. |