Feature Matrix
From OpenSimulator
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| [[Non-LSL_scripting|C# scripting]] || Yes || C# scripting is experimental and insecure. However, it can be useful in some situations | | [[Non-LSL_scripting|C# scripting]] || Yes || C# scripting is experimental and insecure. However, it can be useful in some situations | ||
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− | | Script control || Yes || | + | | Script control || Yes || There are some facilities to control whtat user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details. |
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== Other Simulation facilities == | == Other Simulation facilities == |
Revision as of 12:06, 12 August 2010
Contents |
Introduction
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.
Prims
Feature Name | Core OpenSim? | Notes |
---|---|---|
Create/change/move/delete prims | Yes | |
Persistent prim inventories | Yes | |
Basic asset types | Yes | Basic asset types include textures, sounds, notecards, etc. |
Coalesced object groups | No | Coalesced objects groups (being able to take a selected of unlinked objects as one group that can be rezzed back in the same spatial arrangements) are not yet implented. |
Linksets | Yes | Bugs (some fairly fundamental) remain with linksets but basic support is implented. |
Avatars
Feature Name | Core OpenSim? | Notes |
---|---|---|
Animations | Yes | |
Persistent avatar inventories | Yes |
Scripting
Feature Name | Core OpenSim? | Notes |
---|---|---|
Scripts | Yes | A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available. |
C# scripting | Yes | C# scripting is experimental and insecure. However, it can be useful in some situations |
Script control | Yes | There are some facilities to control whtat user types can create and edit scripts. This can help secure an implementation using C# scripts. See the OpenSim.ini.example file in the OpenSim distribution for more details. |
Other Simulation facilities
Feature Name | Core OpenSim? | Notes |
---|---|---|
Archiving | Yes | Entire regions can be saved and loaded as OpenSim Archives. Avatar inventories and parts of inventories can be saved and loaded as OpenSim Inventory Archives. |
Groups | No | Groups services are available as 3rd party modules. See the group service implementation from the Flotasm project. SimianGrid also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details. |
Permissions | Yes | Permissions (e.g. controlling whether objects can be modified or copied) must be enabled in OpenSim.ini - these are not enabled by default |
Physics | Yes | There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
Architectures
Feature Name | Core OpenSim? | Notes |
---|---|---|
Single server (standalone) mode | Yes | Persistence databases supported in standalone mode are SQLite and MySQL. A MSSQL exists and should work, but is not officially supported. |
Grid (multi-server) mode | Yes | In grid mode, only persistence to a MySQL database is officially supported. Persistence can also be done with a MSSQL database but this is not officially supported. |