Feature Matrix

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  ! Feature Name                         !! Core OpenSim? !! 3rd Party Modules? !! Notes
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  ! Feature Name                                 !! Core OpenSim? !! 3rd Party Modules? !! Notes
 
  |-
 
  |-
  | Create/change/move/delete prims       || Yes          || N/A                ||       
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  | Create/change/move/delete prims               || Yes          || N/A                ||       
 
  |-
 
  |-
  | Persistent prim inventories           || Yes          || N/A                ||
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  | Persistent prim inventories                   || Yes          || N/A                ||
 
  |-
 
  |-
  | Persistent avatar inventories         || Yes          || N/A                ||
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  | Persistent avatar inventories                 || Yes          || N/A                ||
 
  |-
 
  |-
  | Groups                               || No            || Yes                || See the [http://code.google.com/p/flotsam/ group service implementation from the Flotasm project].  [http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package.  Both these services have connectors that are bundled with core OpenSim.  See the OpenSim.ini.example file for more details.
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  | Groups                                       || No            || Yes                || See the [http://code.google.com/p/flotsam/ group service implementation from the Flotasm project].  [http://code.google.com/p/openmetaverse SimianGrid] also provides a Groups connector as part of its grid services package.  Both these services have connectors that are bundled with core OpenSim.  See the OpenSim.ini.example file for more details.
 
  |-
 
  |-
  | [[PhysicsEngines|Physics]]           || Yes          || No                || There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.
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  | [[PhysicsEngines|Physics]]                   || Yes          || No                || There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.
 +
|-
 +
| [[Developer_Documentation#Scripting|Scripts]] || Yes          || No                || A large percentage (though not all) of LSL is implemented by OpenSim.  There are also OpenSim specific OSSL functions available.
 
  |}
 
  |}

Revision as of 11:42, 12 August 2010

This is a matrix of the features currently implemented in OpenSim. Please feel free to correct existing entries and add new ones.

Feature Name Core OpenSim? 3rd Party Modules? Notes
Create/change/move/delete prims Yes N/A
Persistent prim inventories Yes N/A
Persistent avatar inventories Yes N/A
Groups No Yes See the group service implementation from the Flotasm project. SimianGrid also provides a Groups connector as part of its grid services package. Both these services have connectors that are bundled with core OpenSim. See the OpenSim.ini.example file for more details.
Physics Yes No There are several physics modules bundled with OpenSim, but only the ODE module (Open Dynamics Engine) really works.
Scripts Yes No A large percentage (though not all) of LSL is implemented by OpenSim. There are also OpenSim specific OSSL functions available.
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