Feature Matrix
From OpenSimulator
(Difference between revisions)
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| Persistent avatar inventories || Yes || N/A || | | Persistent avatar inventories || Yes || N/A || | ||
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− | | Physics | + | | [[PhysicsEngines|Physics]] || Yes || No || There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works. |
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Revision as of 11:31, 12 August 2010
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct and add additional lines.
Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
---|---|---|---|
Create/change/move/delete prims | Yes | N/A | |
Persistent prim inventories | Yes | N/A | |
Persistent avatar inventories | Yes | N/A | |
Physics | Yes | No | There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works. |