Feature Matrix
From OpenSimulator
(Difference between revisions)
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− | This is a matrix of the features currently implemented in OpenSim. Please feel free to correct and add additional lines | + | This is a matrix of the features currently implemented in OpenSim. Please feel free to correct and add additional lines. |
{| border = "1" | {| border = "1" | ||
− | ! Feature Name !! | + | ! Feature Name !! Core OpenSim? !! 3rd Party Modules? !! Notes |
|- | |- | ||
− | | | + | | Create/change/move/delete prims || Yes || N/A || |
+ | |- | ||
+ | | Persistent prim inventories || Yes || N/A || | ||
+ | |- | ||
+ | | Persistent avatar inventories || Yes || N/A || | ||
+ | |- | ||
+ | | Physics || Yes || || There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works | ||
|} | |} |
Revision as of 11:27, 12 August 2010
This is a matrix of the features currently implemented in OpenSim. Please feel free to correct and add additional lines.
Feature Name | Core OpenSim? | 3rd Party Modules? | Notes |
---|---|---|---|
Create/change/move/delete prims | Yes | N/A | |
Persistent prim inventories | Yes | N/A | |
Persistent avatar inventories | Yes | N/A | |
Physics | Yes | There are several physics modules in OpenSim, but only the ODE module (Open Dynamics Engine) really works |