OAR Format

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== Introduction ==
 
== Introduction ==
  
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind:
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The region [[OpenSim_Archives|OpenSim Archive (OAR)]] format is designed with three aims in mind:
  
 
# Make it easy for people to read and change individual objects, assets, etc. within an archive.
 
# Make it easy for people to read and change individual objects, assets, etc. within an archive.

Revision as of 05:26, 25 September 2009


Technical Reference -> Terms -> OAR Format

What is the OAR format?

Introduction

The region OpenSim Archive (OAR) format is designed with three aims in mind:

  1. Make it easy for people to read and change individual objects, assets, etc. within an archive.
  2. Make it easy to compose two region archives into a single region archive.
  3. Make it easy to compose archives from scratch.

Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).

Versions

OAR Format 0.1

OAR Format 0.2

See Also

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