OAR Format
From OpenSimulator
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The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind: | The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind: | ||
− | # Make it easy for people to read and | + | # Make it easy for people to read and change individual objects, assets, etc. within an archive. |
# Make it easy to compose two region archives into a single region archive. | # Make it easy to compose two region archives into a single region archive. | ||
# Make it easy to compose archives from scratch. | # Make it easy to compose archives from scratch. |
Revision as of 05:23, 25 September 2009
Technical Reference -> Terms -> OAR Format
What is the OAR format?
Introduction
The region OpenSim Archives (OAR) format is designed with three aims in mind:
- Make it easy for people to read and change individual objects, assets, etc. within an archive.
- Make it easy to compose two region archives into a single region archive.
- Make it easy to compose archives from scratch.
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).