Overview of How Regions Work
From OpenSimulator
(New page: The following is based on a brief discussion between ter_afk and rknop on #opensim-dev. It's archived here so that hopefully others can benefit from it. == Scene: the Core of the Region ...) |
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OpenSim.Region.Framework.Scenes.Scene is the "heart" of OpenSimulator's functionality. The method Scene.Heartbeat() starts the heartbeat going; it does this by calling the Update() method. That method is the "main loop" of the region: | OpenSim.Region.Framework.Scenes.Scene is the "heart" of OpenSimulator's functionality. The method Scene.Heartbeat() starts the heartbeat going; it does this by calling the Update() method. That method is the "main loop" of the region: | ||
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public override void Update() | public override void Update() | ||
{ | { | ||
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while (!shuttingdown) | while (!shuttingdown) | ||
{ | { | ||
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That loop is run over and over again. At the bottom of the loop is: | That loop is run over and over again. At the bottom of the loop is: | ||
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maintc = Environment.TickCount - maintc; | maintc = Environment.TickCount - maintc; | ||
maintc = (int)(m_timespan * 1000) - maintc; | maintc = (int)(m_timespan * 1000) - maintc; | ||
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} | } | ||
} | } | ||
− | </ | + | </source> |
In other words, if everything else didn't take as long as one heartbeat is supposed to take, the thread goes to sleep until it's time to service the next heartbeat. This heartbeat runs about 10 times a second. | In other words, if everything else didn't take as long as one heartbeat is supposed to take, the thread goes to sleep until it's time to service the next heartbeat. This heartbeat runs about 10 times a second. | ||
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The <tt>bin/Regions/Regions.ini</tt> file determines which regions run. Here's an example: | The <tt>bin/Regions/Regions.ini</tt> file determines which regions run. Here's an example: | ||
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[Test] | [Test] | ||
RegionUUID = 4b516a07-aa32-47e4-b4d9-52116255b4d2 | RegionUUID = 4b516a07-aa32-47e4-b4d9-52116255b4d2 | ||
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MasterAvatarLastName = Avatar | MasterAvatarLastName = Avatar | ||
MasterAvatarSandboxPassword = master_avatar_password | MasterAvatarSandboxPassword = master_avatar_password | ||
− | </ | + | </source> |
Revision as of 12:35, 18 September 2009
The following is based on a brief discussion between ter_afk and rknop on #opensim-dev. It's archived here so that hopefully others can benefit from it.
Scene: the Core of the Region
OpenSim.Region.Framework.Scenes.Scene is the "heart" of OpenSimulator's functionality. The method Scene.Heartbeat() starts the heartbeat going; it does this by calling the Update() method. That method is the "main loop" of the region:
public override void Update() { int maintc = 0; while (!shuttingdown) {
That loop is run over and over again. At the bottom of the loop is:
maintc = Environment.TickCount - maintc; maintc = (int)(m_timespan * 1000) - maintc; if ((maintc < (m_timespan * 1000)) && maintc > 0) Thread.Sleep(maintc); } }
In other words, if everything else didn't take as long as one heartbeat is supposed to take, the thread goes to sleep until it's time to service the next heartbeat. This heartbeat runs about 10 times a second.
Other modules of all sorts can register heartbeat events that get called each pass through the main loop, and there are other events that modules can register for as well. (Details forthcoming....)
Which regions run?
The bin/Regions/Regions.ini file determines which regions run. Here's an example:
[Test] RegionUUID = 4b516a07-aa32-47e4-b4d9-52116255b4d2 Location = 1000,1000 InternalAddress = 127.0.0.1 InternalPort = 9000 AllowAlternatePorts = False ExternalHostName = SYSTEMIP MasterAvatarFirstName = Master MasterAvatarLastName = Avatar MasterAvatarSandboxPassword = master_avatar_password