Artist Home
From OpenSimulator
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− | = Artist Documentation = | + | {{Template:Quicklinks}} |
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+ | == Artist Documentation == | ||
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. | This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. | ||
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Discussion group for people interested in creating content for Metaverse: [[http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]] | Discussion group for people interested in creating content for Metaverse: [[http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]] | ||
− | = Textures = | + | == Textures == |
Textures are images used to cover surfaces of 3d models and terrain. | Textures are images used to cover surfaces of 3d models and terrain. | ||
− | == Best Practices == | + | === Best Practices === |
− | == Guides == | + | === Guides === |
− | == Tools == | + | === Tools === |
* [[http://www.gimp.org/ GIMP]] - GIMP is the GNU Image Manipulation Program. | * [[http://www.gimp.org/ GIMP]] - GIMP is the GNU Image Manipulation Program. | ||
− | == Examples == | + | === Examples === |
− | == Projects == | + | === Projects === |
− | == Content Libraries == | + | === Content Libraries === |
* [http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack Torley Textures] is a collection of over 600 textures by Torley Linden. | * [http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack Torley Textures] is a collection of over 600 textures by Torley Linden. | ||
− | = Models = | + | == Models == |
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures. | Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures. | ||
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Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models. | Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models. | ||
− | == Best Practices == | + | === Best Practices === |
− | == Guides == | + | === Guides === |
− | == Tools == | + | === Tools === |
* [[http://www.blender.org/ Blender]] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. | * [[http://www.blender.org/ Blender]] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. | ||
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* [[http://www.qavimator.org/ Qavimator]] - Animation for OpenSim avatars | * [[http://www.qavimator.org/ Qavimator]] - Animation for OpenSim avatars | ||
− | == Examples == | + | === Examples === |
[[Image:Biped.jpg]] | [[Image:Biped.jpg]] | ||
− | == Projects == | + | === Projects === |
* [[OpenSimulator Avatar]] | * [[OpenSimulator Avatar]] | ||
− | == Content Libraries == | + | === Content Libraries === |
− | = Terrain = | + | == Terrain == |
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools. | Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools. | ||
− | == Best Practices == | + | === Best Practices === |
− | == Guides == | + | === Guides === |
* [[Using L3DT]] | * [[Using L3DT]] | ||
* [[Terrain making]] | * [[Terrain making]] | ||
* [[Detailed cross-region terrain making]] | * [[Detailed cross-region terrain making]] | ||
− | == Tools == | + | === Tools === |
* L3DT | * L3DT | ||
− | == Examples == | + | === Examples === |
− | == Projects == | + | === Projects === |
− | == Content Libraries == | + | === Content Libraries === |
− | = Sounds = | + | == Sounds == |
− | == Best Practices == | + | === Best Practices === |
− | == Guides == | + | === Guides === |
− | == Tools == | + | === Tools === |
− | == Examples == | + | === Examples === |
− | == Projects == | + | === Projects === |
− | == Content Libraries == | + | === Content Libraries === |
− | = | + | == Music == |
− | == Best Practices == | + | === Best Practices === |
− | == Guides == | + | === Guides === |
− | == Tools == | + | === Tools === |
− | == Examples == | + | === Examples === |
− | == Projects == | + | === Projects === |
− | == Content Libraries == | + | === Content Libraries === |
Revision as of 23:43, 6 March 2009
Contents |
Artist Documentation
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.
Discussion group for people interested in creating content for Metaverse: [Open Content for Metaverse]
Textures
Textures are images used to cover surfaces of 3d models and terrain.
Best Practices
Guides
Tools
- [GIMP] - GIMP is the GNU Image Manipulation Program.
Examples
Projects
Content Libraries
- Torley Textures is a collection of over 600 textures by Torley Linden.
Models
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models.
Best Practices
Guides
Tools
- [Blender] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
- [Wings 3d] - Sculpty editor
- [Qavimator] - Animation for OpenSim avatars
Examples
Projects
Content Libraries
Terrain
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.
Best Practices
Guides
Tools
- L3DT