OpenSimulator Avatar
From OpenSimulator
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Avatar is one of the most important immersion factors. To help the community to start creating high quality avatars we need your help to get the effort started. If you have any improvement ideas or corrections please fix this page. | Avatar is one of the most important immersion factors. To help the community to start creating high quality avatars we need your help to get the effort started. If you have any improvement ideas or corrections please fix this page. | ||
| − | + | == Best Practices == | |
| − | Use the | + | * Use blender to create the avatar. |
| + | * [[http://en.wikipedia.org/wiki/Edge_loops Edge loops]] based topology. | ||
| + | * Rational polygon count. | ||
| + | * Use the default bone structure. | ||
| + | |||
| + | == Default Bone Structure == | ||
| + | |||
| + | If you need more bones to achieve good result feel free to insert them here. | ||
<pre> | <pre> | ||
Revision as of 12:28, 6 March 2009
This page is dedicated for creating a starting point for OpenSimulator avatars. The idea is to create one or more base models with blender which can be used as basis for Avatar modeling.
Avatar is one of the most important immersion factors. To help the community to start creating high quality avatars we need your help to get the effort started. If you have any improvement ideas or corrections please fix this page.
Best Practices
- Use blender to create the avatar.
- [Edge loops] based topology.
- Rational polygon count.
- Use the default bone structure.
Default Bone Structure
If you need more bones to achieve good result feel free to insert them here.
Root
Pelvis
Spine
Spine1
Spine2
Spine3
Neck-Neck1-Neck2-Neck3-Head
L_Clavicle-L_UpperArm-L_Forearm-L_Hand
L_Finger0-L_Finger01-L_Finger02-L_Finger0Nub
L_Finger1-L_Finger11-L_Finger12-L_Finger0Nub
L_Finger2-L_Finger21-L_Finger22-L_Finger0Nub
L_Finger3-L_Finger31-L_Finger32-L_Finger0Nub
L_Finger4-L_Finger41-L_Finger42-L_Finger0Nub
R_Clavicle-R_UpperArm-R_Forearm-R_Hand
R_Finger0-R_Finger01-R_Finger02-R_Finger0Nub
R_Finger1-R_Finger11-R_Finger12-R_Finger0Nub
R_Finger2-R_Finger21-R_Finger22-R_Finger0Nub
R_Finger3-R_Finger31-R_Finger32-R_Finger0Nub
R_Finger4-R_Finger41-R_Finger42-R_Finger0Nub
L_Thigh-L_Calf-L_Foot-L_Toe0-L_Toe0Nub (Connected to Spine)
R_Thigh-R_Calf-R_Foot-R_Toe0-R_Toe0Nub (Connected to Spine)