Artist Home
From OpenSimulator
m (→Tools) |
m (→Tools) |
||
Line 34: | Line 34: | ||
* [[http://www.blender.org/ Blender]] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. | * [[http://www.blender.org/ Blender]] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License. | ||
+ | * Wings 3d | ||
== Examples == | == Examples == |
Revision as of 10:05, 6 March 2009
Contents |
Artist Documentation
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.
Textures
Textures are images used to cover surfaces of 3d models and terrain.
Best Practices
Guides
Tools
- [GIMP] - GIMP is the GNU Image Manipulation Program.
Examples
Projects
Content Libraries
Models
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models.
Best Practices
Guides
Tools
- [Blender] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
- Wings 3d
Examples
Projects
Content Libraries
Terrain
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.
Best Practices
Guides
Tools
- L3DT