Prims (database table)
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(Difference between revisions)
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<tr><td>CameraAtOffsetY</td><td>double</td><td>NO</td><td></td><td>0</td><td></td></tr> | <tr><td>CameraAtOffsetY</td><td>double</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
<tr><td>CameraAtOffsetZ</td><td>double</td><td>NO</td><td></td><td>0</td><td></td></tr> | <tr><td>CameraAtOffsetZ</td><td>double</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>ForceMouselook</td><td>tinyint(4)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>ScriptAccessPin</td><td>int(11)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>AllowedDrop</td><td>tinyint(4)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>DieAtEdge</td><td>tinyint(4)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>SalePrice</td><td>int(11)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>SaleType</td><td>tinyint(4)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>ColorR</td><td>int(11)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>ColorG</td><td>int(11)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>ColorB</td><td>int(11)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>ColorA</td><td>int(11)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>ParticleSystem</td><td>blob</td><td>YES</td><td></td><td></td><td></td></tr> | ||
+ | <tr><td>ClickAction</td><td>tinyint(4)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>Material</td><td>tinyint(4)</td><td>NO</td><td></td><td>3</td><td></td></tr> | ||
+ | <tr><td>CollisionSound</td><td>char(36)</td><td>NO</td><td></td><td>00000000-0000-0000-0000-000000000000</td><td></td></tr> | ||
+ | <tr><td>CollisionSoundVolume</td><td>double</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
+ | <tr><td>LinkNumber</td><td>int(11)</td><td>NO</td><td></td><td>0</td><td></td></tr> | ||
</table> | </table> | ||
<br> | <br> | ||
(back to [[Database Documentation]])<br> | (back to [[Database Documentation]])<br> | ||
<hr> | <hr> | ||
+ | |||
+ | |||
<br> | <br> | ||
<br> | <br> |
Revision as of 09:54, 24 February 2009
Prims Describes all Prim attributes except shape and content (back to Database Documentation)
The current structure of the Prims table is as follows:
Field | Type | Null | Key | Default | Extra |
CreationDate | int(11) | YES | |||
Name | varchar(255) | YES | |||
Text | varchar(255) | YES | |||
Description | varchar(255) | YES | |||
SitName | varchar(255) | YES | |||
TouchName | varchar(255) | YES | |||
ObjectFlags | int(11) | YES | |||
OwnerMask | int(11) | YES | |||
nextOwnerMask | int(11) | YES | |||
GroupMask | int(11) | YES | |||
EveryoneMask | int(11) | YES | |||
BaseMask | int(11) | YES | |||
PositionX | double | YES | |||
PositionY | double | YES | |||
PositionZ | double | YES | |||
GroupPositionX | double | YES | |||
GroupPositionY | double | YES | |||
GroupPositionZ | double | YES | |||
VelocityX | double | YES | |||
VelocityY | double | YES | |||
VelocityZ | double | YES | |||
AngularVelocityX | double | YES | |||
AngularVelocityY | double | YES | |||
AngularVelocityZ | double | YES | |||
AccelerationX | double | YES | |||
AccelerationY | double | YES | |||
AccelerationZ | double | YES | |||
RotationX | double | YES | |||
RotationY | double | YES | |||
RotationZ | double | YES | |||
RotationW | double | YES | |||
SitTargetOffsetX | double | YES | |||
SitTargetOffsetY | double | YES | |||
SitTargetOffsetZ | double | YES | |||
UUID | char(36) | NO | PRI | ||
RegionUUID | char(36) | YES | MUL | ||
CreatorID | char(36) | YES | |||
OwnerID | char(36) | YES | |||
GroupID | char(36) | YES | |||
LastOwnerID | char(36) | YES | |||
SceneGroupID | char(36) | YES | |||
PayPrice | int(11) | NO | 0 | ||
PayButton1 | int(11) | NO | 0 | ||
PayButton2 | int(11) | NO | 0 | ||
PayButton3 | int(11) | NO | 0 | ||
PayButton4 | int(11) | NO | 0 | ||
LoopedSound | char(36) | NO | 00000000-0000-0000-0000-000000000000 | ||
LoopedSoundGain | double | NO | 0 | ||
TextureAnnimation | blob | YES | |||
OmegaX | double | NO | 0 | ||
OmegaY | double | NO | 0 | ||
OmegaZ | double | NO | 0 | ||
CameraEyeOffsetX | double | NO | 0 | ||
CameraEyeOffsetY | double | NO | 0 | ||
CameraEyeOffsetZ | double | NO | 0 | ||
CameraAtOffsetX | double | NO | 0 | ||
CameraAtOffsetY | double | NO | 0 | ||
CameraAtOffsetZ | double | NO | 0 | ||
ForceMouselook | tinyint(4) | NO | 0 | ||
ScriptAccessPin | int(11) | NO | 0 | ||
AllowedDrop | tinyint(4) | NO | 0 | ||
DieAtEdge | tinyint(4) | NO | 0 | ||
SalePrice | int(11) | NO | 0 | ||
SaleType | tinyint(4) | NO | 0 | ||
ColorR | int(11) | NO | 0 | ||
ColorG | int(11) | NO | 0 | ||
ColorB | int(11) | NO | 0 | ||
ColorA | int(11) | NO | 0 | ||
ParticleSystem | blob | YES | |||
ClickAction | tinyint(4) | NO | 0 | ||
Material | tinyint(4) | NO | 3 | ||
CollisionSound | char(36) | NO | 00000000-0000-0000-0000-000000000000 | ||
CollisionSoundVolume | double | NO | 0 | ||
LinkNumber | int(11) | NO | 0 |
(back to Database Documentation)
(back to Database Documentation)