OSSL Implemented
From OpenSimulator
(Difference between revisions)
HomerHorwitz (Talk | contribs) (Added osTeleportAgent) |
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| − | | | + | | osTeleportAgent(key agentId, string regionName, vector position, vector lookAt); |
| + | | Teleports agent ''agentId'' to region ''regionName'', region-local position ''position'', with looking direction ''lookAt'' without asking the user first (in contrast to ''llMapDestination'') | ||
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| + | | osTeleportAgent(key agentId, vector position, vector lookAt); | ||
| + | | Teleports agent ''agentId'' to position ''position'' in the same region, with looking direction ''lookAt'' without asking the user first (in contrast to ''llMapDestination'') | ||
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[[Category:Users]] | [[Category:Users]] | ||
[[Category:Development]] | [[Category:Development]] | ||
Revision as of 09:41, 8 November 2008
| Function | Explanation | Examples |
|---|---|---|
| string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,int timer); | Loads a webtexture on a prim | example 1 |
| double osTerrainGetHeight(int x, int y); | Gets height of terrain | |
| int osTerrainSetHeight(int x, int y); | Sets height of terrain | |
| int osRegionRestart(double seconds); | Restarts the region | |
| void osRegionNotice(string msg); | Sends a notice to the region | |
| System.Collections.Hashtable osParseJSON(string JSON); | returns a hashtable containing the structured JSON contents (c# only) | example 1 |
| osMessageObject(key objectId, string message); | sends a string to the object identified by objectId, the receiving object requires to implement the method dataserver( key queryid, string data ) in a contained script(s). The queryid passed will be the id of the calling object. | |
| osTeleportAgent(key agentId, string regionName, vector position, vector lookAt); | Teleports agent agentId to region regionName, region-local position position, with looking direction lookAt without asking the user first (in contrast to llMapDestination) | |
| osTeleportAgent(key agentId, vector position, vector lookAt); | Teleports agent agentId to position position in the same region, with looking direction lookAt without asking the user first (in contrast to llMapDestination) |