Public Trampoline Script
From OpenSimulator
(Difference between revisions)
(→Initial update of trampoline script) |
|||
| Line 1: | Line 1: | ||
| − | float force_amount = 999.0; | + | float force_amount = 999.0; |
| − | default | + | default |
| − | { | + | { |
| − | + | collision_start(integer tnum) | |
| − | + | { | |
| − | + | // UnComment this if you want to trigger a sound | |
| − | + | // llTriggerSound("trampoline", 0.5); | |
| − | + | if (llDetectedType(0) & AGENT) | |
| − | + | llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE); | |
| − | + | } | |
| − | } | + | } |
Revision as of 15:22, 17 October 2008
float force_amount = 999.0;
default
{
collision_start(integer tnum)
{
// UnComment this if you want to trigger a sound
// llTriggerSound("trampoline", 0.5);
if (llDetectedType(0) & AGENT)
llPushObject(llDetectedKey(0), force_amount*llRot2Up(llGetRot()), ZERO_VECTOR, FALSE);
}
}