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| [[avatar portability]] | | [[avatar portability]] |
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− | == proposal to subdivide the assets table ==
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− |
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− | === Main idea ===
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− | My proposal is to subdivide asset table into 2 tables:
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− | * user_asset
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− | ** used by UGAI servers
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− | ** for user owned assets
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− | *** objects in inventory
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− | *** appearance
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− | *** attachment, ...
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− | * region_asset
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− | ** used by region servers
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− | ** for region owned assets
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− | *** background sounds
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− | *** textures on prims
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− | *** sun, moon, ...
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− | *** terrain maptile
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− |
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− | === Advantages ===
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− | Major points first.
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− |
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− | 1. increase the dispersity of asset data, clarify the responsibility of each server.
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− | :* Currently, all of the asset data is stored in assets table, managed by assetserver.<br>This would cause some problems:
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− | ::# assets table keeps growing in a fast pace.
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− | ::# hard to determine which asset is belongs to inactive regions (when you want to "clean" the assets table).
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− | ::# assetserver not only serves users' data but also regions' data, if something happened to assetserver both of avatar and prims will become gray.
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− |
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− | :* To separate assets table can not only solve these problems, but also brings minor benefits<br>such like:
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− | ::* reduce the responsibility of assetserver
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− | ::* disperse the asset requests(especially for big grid service)
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− | ::* lower the risk of losing data, ...
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− |
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− | 2. for Data Portability in virtual world
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− | :* For grid admin,
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− | ::* you can concentrate on managing only user(not region owner) relevant information like "users, avatarappearance, inventory"
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− | ::* it can reduce the vulnerability caused by foreign assets.
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− | ::* no complains about "no texture on prims" any more.
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− | ::* when a region leaves your grid, you don't have to worry about its assets becoming garbage.
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− | :::*on the other hand, this also good for region owners.
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− | :* For when a user registers their region server with a grid,
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− | ::* When you want to switch your sim to a new grid, "prims, primshapes, terrain, region_asset" are always tied-up together. the only thing you need to do is to edit UGAI servers URI in your OpenSim.ini
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− | :* For standalone-mode user - probably creators,
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− | ::* Avatars and buildings are saved separatly, export/import objects will become more simple. Or you can provide the DB file directly.
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− |
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− | 3. make grid-mode more flexible
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− | :*Here are some pictures, they are showing some configuration patterns after the subdividing:
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− | http://openugai.sourceforge.net/?page=assets_subdividing
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− |
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− | 4. reduce the possibility of assetid conflict by reducing the scope of assetid.
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− |
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− | === Disadvantages ===
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− | I can hardly imagine the disadvantages so far except many changes are need to be done.
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− | anything you think maybe a disadvantage is very appreciated.
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− |
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− | === Implementation ===
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− | *Things need '''not''' to be changed:
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− | :* The fields of "assets" table need not to be changed (at least for the subdividing).
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− | :* Current implementation of AssetServer need not to be changed.
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− |
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− | *Things need to add:
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− | :* Add new table "RegionAssets".
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− | :* Add DB access support for the new table under OpenSim.Data.*
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− | :* Add '''RegionAssetService'''
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− | ::* including a '''RegionAssetLoader''' which reads assets/AssetSet.xml stores asset data to RegionAsset table
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− | ::* '''LocalRegionAssetService''' (directly select from RegionAssets table)
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− | ::* This is the pattern 1 at http://openugai.sourceforge.net/?page=assets_subdividing
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− | :* '''RemoteRegionAssetService'''
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− | ::* This is the pattern 2-4 at http://openugai.sourceforge.net/?page=assets_subdividing
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− | :* Of course to use which kind of service should be able to config in "OpenSim.ini".
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− |
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− | * Things need to be changed
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− | :*regionserver should not fetch assets from only one assetserver, So, One of the major changes we have to do is:
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− | in "GridAssetCient.cs"
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− | L50: protected override AssetBase GetAsset(AssetRequest req)
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− | to
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− | protected override AssetBase GetAsset(AssetRequest req, string asset_url)
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− |
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− | L79: protected override AssetBase StoreAsset(AssetRequest req)
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− | to
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− | protected override AssetBase StoreAsset(AssetRequest req, string asset_url)
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− |
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− | === Migration From Existing System ===
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− | Since this subdividing does not change the front services, there are not so many things to be done for the migration.
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− |
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− | * Grid admin
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− | ** UGAI servers should work as it used to be. (nothing changes)
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− | ** you can forbid foreign assets by assigning assetserver a private address(a lot of ways to do).
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− | ** if you want cleanup unreferenced assets, ... try your best, this work won't be needed again.
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− |
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− | * Region owner
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− | ** you can keep your contents completly in your local server from mow on.
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− | ** if you want get back your assets that already been stored in other AssetServer, ... troublesome but possible.
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− |
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− | * VW User
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− | ** nothing changes.
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− |
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− | * Developer
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− | ** you need to watch mantis frequently.
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− |
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− | === What do you think ? ===
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− | please feel free to leave comments in this section :)
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