Artist Home
From OpenSimulator
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'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:''' | '''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:''' | ||
− | [[Tweaking]] | + | [[Tweaking]] Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html |
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− | Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html | + | |
Some free and some non-free terrains at http://www.rexxed.com/category/terrain | Some free and some non-free terrains at http://www.rexxed.com/category/terrain | ||
− | Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files] | + | Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files] |
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Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com | Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com |
Revision as of 22:06, 3 June 2023
Contents |
Content Collections
(Moved to Content Collections)
Artist Documentation
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.
Discussion group for people interested in creating content for Metaverse: Open Content for Metaverse
Textures
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.
Best Practices
Guides
Tools
(Moved to Artist Tools)
Examples
Projects
Content Libraries
(Moved to Content Collections)
Models
Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.
To learn more about the model types, read the Models page.
Best Practices
Guides
Tools
(Moved to Artist Tools)
Examples
Projects
Content Libraries
Terrain
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.
Best Practices
Guides
Tools
(Moved to Artist Tools)
Examples
Projects
Content Libraries
(Moved to Content Collections)
Additional Terrain Resources
TERRAIN EDITING
REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS: Tweaking Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html
Some free and some non-free terrains at http://www.rexxed.com/category/terrain
Tutorial on creating terrain files with Terragen as well as using Photoshop to edit terrain files and create megaregion terrain with a library of free terrain files
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com
Three easy to use Online Image Splitters
Sounds
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.
Best Practices
Guides
Tools
(Moved to Artist Tools)
Examples
Projects
Content Libraries
(Moved to Content Collections)
Music
Music can be played via parcel media as either streamed or from a single music file.
Best Practices
Guides
Tools
(Moved to Artist Tools)
Examples
Projects
Content Libraries
(Moved to Content Collections)
Animations
Best Practices
Guides
Tools
(Moved to Artist Tools)
Examples
Projects
Content Libraries
(Moved to Content Collections)