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{{Quicklinks}}
 
{{Quicklinks}}
  
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.
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Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. This part of the wiki is currently under revision. Sorry about the mess!
  
 
== Resource type pages ==
 
== Resource type pages ==
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* [[Artist Scripts|Scripts]]
 
* [[Artist Scripts|Scripts]]
 
* [[Artist Animations|Animations]]
 
* [[Artist Animations|Animations]]
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== Textures ==
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Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.
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=== Best Practices ===
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=== Guides ===
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<!--
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* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740 
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        GFXArtist.com has shut down. This link returns a 404 -->
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<!--
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* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker
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        This website has vanished.  -->
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=== Tools ===
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(Moved to [[Artist Tools]])
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=== Examples ===
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=== Projects ===
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=== Content Libraries ===
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(Moved to [[Content Collections]])
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== Models ==
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Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.
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To learn more about the model types, read the [[Models]] page.
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=== Best Practices ===
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[[How To Upload Mesh]]
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=== Guides ===
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<!--
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* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker
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    Website has vanished -->
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=== Tools ===
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(Moved to [[Artist Tools]])
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=== Examples ===
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[[File:Biped.jpg]]
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=== Projects ===
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* [[OpenSimulator Avatar]]
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=== Content Libraries ===
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== Terrain ==
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Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.
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=== Best Practices ===
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=== Guides ===
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* [[Tips#Terrain Tidbits|Terrain Tips]]
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* [[Using L3DT]]
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* [[Using Leveller]]
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* [[Terrain making]]
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* [[Detailed cross-region terrain making]]
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=== Tools ===
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(Moved to [[Artist Tools]])
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=== Examples ===
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=== Projects ===
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=== Content Libraries ===
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(Moved to [[Content Collections]])
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=== Additional Terrain Resources ===
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'''TERRAIN EDITING'''
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'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''
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[[Tweaking]]
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<!--
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Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html
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Some free and some non-free terrains at http://www.rexxed.com/category/terrain
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Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files]
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Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com
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-->
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'''Three easy to use Online Image Splitters'''
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* http://www.chami.com/html-kit/services/is
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<!-- * http://www.sliceimage.com
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        Dead link -->
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* http://www.makeuseof.com/dir/online-image-splitter
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== Sounds ==
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Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.
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=== Best Practices ===
 +
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=== Guides ===
 +
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=== Tools ===
 +
(Moved to [[Artist Tools]])
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=== Examples ===
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=== Projects ===
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=== Content Libraries ===
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(Moved to [[Content Collections]])
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== Music ==
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Music can be played via parcel media as either streamed or from a single music file.
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=== Best Practices ===
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=== Guides ===
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* [[Streaming_sound_in_OpenSim]]
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=== Tools ===
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(Moved to [[Artist Tools]])
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=== Examples ===
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=== Projects ===
 +
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=== Content Libraries ===
 +
(Moved to [[Content Collections]])
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 +
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== Animations ==
 +
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=== Best Practices ===
 +
 +
=== Guides ===
 +
 +
=== Tools ===
 +
(Moved to [[Artist Tools]])
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=== Examples ===
 +
 +
=== Projects ===
 +
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=== Content Libraries ===
 +
(Moved to [[Content Collections]])

Revision as of 22:02, 3 June 2023

Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content. This part of the wiki is currently under revision. Sorry about the mess!

Contents

Resource type pages

Content type pages

Textures

Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.

Best Practices

Guides

Tools

(Moved to Artist Tools)

Examples

Projects

Content Libraries

(Moved to Content Collections)


Models

Models are 3 dimensional objects which are formed from faces and textures. OpenSimulator supports three types of model: parametrized primitives, and sculpted primitives, and uploaded vertex mesh files.

To learn more about the model types, read the Models page.


Best Practices

How To Upload Mesh

Guides

Tools

(Moved to Artist Tools)


Examples

Biped.jpg

Projects

Content Libraries

Terrain

Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.

Best Practices

Guides

Tools

(Moved to Artist Tools)


Examples

Projects

Content Libraries

(Moved to Content Collections)


Additional Terrain Resources

TERRAIN EDITING

REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS: Tweaking

Three easy to use Online Image Splitters

Sounds

Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.

Best Practices

Guides

Tools

(Moved to Artist Tools)

Examples

Projects

Content Libraries

(Moved to Content Collections)


Music

Music can be played via parcel media as either streamed or from a single music file.

Best Practices

Guides

Tools

(Moved to Artist Tools)

Examples

Projects

Content Libraries

(Moved to Content Collections)


Animations

Best Practices

Guides

Tools

(Moved to Artist Tools)

Examples

Projects

Content Libraries

(Moved to Content Collections)

Personal tools
General
About This Wiki