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==== '''Sounds''', '''Music''' and '''Media'''==== | ==== '''Sounds''', '''Music''' and '''Media'''==== | ||
− | We | + | We stick here to the viewer's terminology as it appears in the sound palette. Sounds, Music and Media are three different things, although they somehow overlap. This guide will help you to choose the technology that best fits your needs . |
'''Sounds''' are short audio clips uploaded to your inventory and played in world when put in a scripted object. Sounds may be precisely synchronized with in-world events and tightly match visual effects. | '''Sounds''' are short audio clips uploaded to your inventory and played in world when put in a scripted object. Sounds may be precisely synchronized with in-world events and tightly match visual effects. | ||
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It is important to make the distinction between a web page, which is written in HTML and contains media, and raw media. https://en.wikipedia.org/wiki/File:Bond,_James_Bond.webm if the address of a web page. https://upload.wikimedia.org/wikipedia/en/8/8d/Bond%2C_James_Bond.webm is the address of the raw media contained in the page. | It is important to make the distinction between a web page, which is written in HTML and contains media, and raw media. https://en.wikipedia.org/wiki/File:Bond,_James_Bond.webm if the address of a web page. https://upload.wikimedia.org/wikipedia/en/8/8d/Bond%2C_James_Bond.webm is the address of the raw media contained in the page. | ||
− | Opensim '''Music''' wants raw media. Opensim '''Media''' accepts both, extending to video. It is your responsability to make sure that the internal web viewer can | + | Opensim '''Music''' wants raw media. Opensim '''Media''' accepts both, extending to video. It is your responsability to make sure that the internal web viewer can handle a raw media format (see Media guides for list of formats). |
* [[Sounds (Content Creation)|Sounds]] | * [[Sounds (Content Creation)|Sounds]] |
Revision as of 03:11, 3 June 2023
Information and links to information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and Creative Commons licensed content.
- Content creation - General information and advice
- Models
- Generic Model Asset Classes
- Special Model Asset Classes
- Textures
- Materials
- Terrain
Sounds, Music and Media
We stick here to the viewer's terminology as it appears in the sound palette. Sounds, Music and Media are three different things, although they somehow overlap. This guide will help you to choose the technology that best fits your needs .
Sounds are short audio clips uploaded to your inventory and played in world when put in a scripted object. Sounds may be precisely synchronized with in-world events and tightly match visual effects.
Music are either externally hosted audio files, or real-time audio streams. When streamed, they are called 'radios', or DJ's live events. Streaming incurs a latency of about 30 seconds and is loosely synchronized to in-world events. Audio files have a much lower latency. Use streaming when you want a radio-like music feed. Use files for a jukebox or music on demand.
Media are web pages displayed on prims that may also contain sounds and music.
It is important to make the distinction between a web page, which is written in HTML and contains media, and raw media. https://en.wikipedia.org/wiki/File:Bond,_James_Bond.webm if the address of a web page. https://upload.wikimedia.org/wikipedia/en/8/8d/Bond%2C_James_Bond.webm is the address of the raw media contained in the page.
Opensim Music wants raw media. Opensim Media accepts both, extending to video. It is your responsability to make sure that the internal web viewer can handle a raw media format (see Media guides for list of formats).
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