OsAvatarType
From OpenSimulator
(Difference between revisions)
Line 2: | Line 2: | ||
|function_syntax=integer osAvatarType(key avatarKey) | |function_syntax=integer osAvatarType(key avatarKey) | ||
|csharp_syntax= | |csharp_syntax= | ||
− | |description=Returns a avatar | + | |description=Returns the type of a avatar in region: |
* < 0 in case of error | * < 0 in case of error | ||
− | * 0 if avatar not found | + | * 0 if avatar not found in region |
* 1 if it is a normal avatar | * 1 if it is a normal avatar | ||
* 2 if it is a NPC | * 2 if it is a NPC |
Revision as of 07:06, 21 April 2021
integer osAvatarType(key avatarKey)
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Returns the type of a avatar in region:
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Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// This script listens for a key on channel 1 which will then // tell you the avatar type default { state_entry() { llListen(1, "", llGetOwner(), ""); } listen(integer channel , string name, key id, string message) { if(channel == 1) { llOwnerSay(osAvatarType((key)message)); } } } | |
Notes | |
This function was added in 0.9.2.0 |