OsAgentSaveAppearance
From OpenSimulator
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|function_syntax=key osAgentSaveAppearance(key agentId, string notecard)<br> | |function_syntax=key osAgentSaveAppearance(key agentId, string notecard)<br> | ||
key osAgentSaveAppearance(key agentId, string notecard, integer includeHuds) | key osAgentSaveAppearance(key agentId, string notecard, integer includeHuds) | ||
− | |description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently.<br> | + | |description=Save an arbitrary avatar's appearance to a notecard in the prim's inventory. |
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+ | This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. | ||
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+ | The avatar must be present in the region when this function is invoked. | ||
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+ | The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently.<br> | ||
+ | |||
The first variant will include HUDs, the second variant allows control that. incluceHuds 1 (TRUE) will include 0(FALSE) will not | The first variant will include HUDs, the second variant allows control that. incluceHuds 1 (TRUE) will include 0(FALSE) will not | ||
|threat_level=VeryHigh | |threat_level=VeryHigh |
Revision as of 05:31, 11 January 2021
key osAgentSaveAppearance(key agentId, string notecard)
key osAgentSaveAppearance(key agentId, string notecard, integer includeHuds) | |
Save an arbitrary avatar's appearance to a notecard in the prim's inventory.
This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance on the NPC) are saved permanently. The first variant will include HUDs, the second variant allows control that. incluceHuds 1 (TRUE) will include 0(FALSE) will not | |
Threat Level | VeryHigh |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osAgentSaveAppearance Script Example // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osAgentSaveAppearance usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); if (llGetAgentSize(toucher) != ZERO_VECTOR) { key result = osAgentSaveAppearance(toucher, (string)toucher); if (result && result != NULL_KEY) { llSay(PUBLIC_CHANNEL, "Notecard \"" + (string)toucher + "\" saved with success."); } else { llSay(PUBLIC_CHANNEL, "Notecard \"" + (string)toucher + "\" saved without success."); } } else { llInstantMessage(toucher, "You need to be in the same region to use this function ..."); } } } And with "includeHuds" // // osAgentSaveAppearance (with option) Script Example // Author: djphil // integer includeHuds = TRUE; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osAgentSaveAppearance (with option) usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); if (llGetAgentSize(toucher) != ZERO_VECTOR) { key result; if (includeHuds == TRUE) { result = osAgentSaveAppearance(toucher, (string)toucher, TRUE); } else { result = osAgentSaveAppearance(toucher, (string)toucher, FALSE); } if (result && result != NULL_KEY) { llSay(PUBLIC_CHANNEL, "Notecard \"" + (string)toucher + "\" saved with success."); } else { llSay(PUBLIC_CHANNEL, "Notecard \"" + (string)toucher + "\" saved without success."); } } else { llInstantMessage(toucher, "You need to be in the same region to use this function ..."); } } } | |
Notes | |
This function was added in 0.7.2-post-fixes, huds control added in 0.9.2 |
See Also
- osNpcLoadAppearance
- osNpcSaveAppearance
- osAgentSaveAppearance