OsNpcLoadAppearance
From OpenSimulator
(Difference between revisions)
(Remove wrong script) |
(Add new exemple) |
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|delay=0 | |delay=0 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
+ | // | ||
+ | // osNpcLoadAppearance Script Exemple | ||
+ | // Authior: djphil | ||
+ | // | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage."); | ||
+ | llSay(PUBLIC_CHANNEL, "This will load the appearance of the npc only if the appearance notecard has the same name as the npc."); | ||
+ | } | ||
+ | |||
+ | collision_start(integer number) | ||
+ | { | ||
+ | key collider = llDetectedKey(0); | ||
+ | |||
+ | if (osIsNpc(collider)) | ||
+ | { | ||
+ | if (llGetInventoryType(llKey2Name(collider)) == INVENTORY_NOTECARD) | ||
+ | { | ||
+ | osNpcLoadAppearance(collider, llDetectedName(0)); | ||
+ | osNpcSay(collider, "Wow cool, i have a new appearance now!"); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | osNpcSay(collider, "Hmmm, no appearance for me in this primitive ..."); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ..."); | ||
+ | } | ||
+ | } | ||
+ | } | ||
</source> | </source> | ||
|additional_info=This function was added in 0.7.2-post-fixes | |additional_info=This function was added in 0.7.2-post-fixes | ||
− | '''An important hint:''' | + | '''An important hint:''' This function works only for the npc owner.<br> |
− | This function works only for the npc owner. | + | |
− | + | ||
You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance. | You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance. | ||
}} | }} |
Revision as of 12:26, 4 December 2020
osNpcLoadAppearance(key npc, string notecard)
| |
Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcLoadAppearance Script Exemple // Authior: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage."); llSay(PUBLIC_CHANNEL, "This will load the appearance of the npc only if the appearance notecard has the same name as the npc."); } collision_start(integer number) { key collider = llDetectedKey(0); if (osIsNpc(collider)) { if (llGetInventoryType(llKey2Name(collider)) == INVENTORY_NOTECARD) { osNpcLoadAppearance(collider, llDetectedName(0)); osNpcSay(collider, "Wow cool, i have a new appearance now!"); } else { osNpcSay(collider, "Hmmm, no appearance for me in this primitive ..."); } } else { llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ..."); } } } | |
Notes | |
This function was added in 0.7.2-post-fixes
An important hint: This function works only for the npc owner. |