OsNpcRemove
From OpenSimulator
(Difference between revisions)
(Update Script) |
m |
||
Line 16: | Line 16: | ||
state_entry() | state_entry() | ||
{ | { | ||
− | llSay(PUBLIC_CHANNEL, "Touch to see | + | llSay(PUBLIC_CHANNEL, "Touch to see osNpcRemove usage."); |
} | } | ||
Revision as of 09:56, 29 November 2020
osNpcRemove(key npc)
| |
// // osNpcRemove Script Exemple // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcRemove usage."); } touch_start(integer number) { list npcs = llList2ListStrided(osGetNPCList(), 0, -1, 3); if (npcs == []) { llSay(PUBLIC_CHANNEL, "There is no NPC's in this sim currently."); } else { integer length = llGetListLength(npcs); integer i; for (i = 0; i < length; i++) { key npc = llList2Key(npcs, i); llSay(PUBLIC_CHANNEL, "Remove NPC: " + npc + " (" + llKey2Name(npc) + ")."); osNpcSay(npc, "Goodbye!"); osNpcRemove(npc); } } } } | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
This might be helpful to erase all of the NPCs in your sim. | |
Notes | |
If the NPC is the UUID of any other type of agent (i.e. a user's regular avatar, not an NPC), this function will silently fail, not erasing existing avatar.
|