OsPlaySound
From OpenSimulator
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This function was added in 0.9.0.1 | This function was added in 0.9.0.1 | ||
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+ | '''See Also:''' | ||
+ | * [[osPlaySound]] | ||
+ | * [[osPlaySoundSlave]] |
Revision as of 14:02, 3 December 2020
osPlaySound(integer linknum, string sound, float volume)
| |
Play the specified sound once at the specified volume.
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osPlaySound Script Example // string sound; default { state_entry() { sound = llGetInventoryName(INVENTORY_SOUND, 0); if (sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); } } touch_start(integer number) { osPlaySound(1, sound, 1.0); } } And with uuid: // // osPlaySound Script Example // string sound = "f4a0660f-5446-dea2-80b7-6482a082803c"; default { state_entry() { if (osIsUUID(sound)) { llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } touch_start(integer number) { osPlaySound(1, sound, 1.0); } } | |
Notes | |
This function was added in 0.9.0.1 |
See Also:
- osPlaySound
- osPlaySoundSlave