OsCollisionSound
From OpenSimulator
(Difference between revisions)
(Add exemple) |
(Add exemple) |
||
Line 5: | Line 5: | ||
|function_syntax= osCollisionSound(string impact_sound, float impact_volume) | |function_syntax= osCollisionSound(string impact_sound, float impact_volume) | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
+ | // | ||
+ | // osCollisionSound | ||
+ | // | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0); | ||
+ | |||
+ | if (impact_sound == "") | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); | ||
+ | osCollisionSound(impact_sound, 1.0); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | '''And with uuid:''' | ||
+ | <source lang="lsl"> | ||
// | // | ||
// osCollisionSound | // osCollisionSound | ||
Line 11: | Line 36: | ||
// Can be sound's name in object's inventory or the sound uuid | // Can be sound's name in object's inventory or the sound uuid | ||
string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; | string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; | ||
− | |||
default | default | ||
Line 17: | Line 41: | ||
state_entry() | state_entry() | ||
{ | { | ||
− | llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); | + | if (osIsUUID(impact_sound)) |
− | + | { | |
+ | llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); | ||
+ | osCollisionSound(impact_sound, 1.0); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); | ||
+ | } | ||
} | } | ||
} | } |
Revision as of 10:11, 27 November 2020
osCollisionSound(string impact_sound, float impact_volume)
| |
Sets collision sound to impact_sound with specified volume. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osCollisionSound // default { state_entry() { string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0); if (impact_sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } } } And with uuid: // // osCollisionSound // // Can be sound's name in object's inventory or the sound uuid string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; default { state_entry() { if (osIsUUID(impact_sound)) { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } } | |
Notes | |
This function was added in 0.9.0.1 |