OsVecDistSquare

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Line 11: Line 11:
 
// osVecDistSquare Script Example
 
// osVecDistSquare Script Example
 
//
 
//
 
+
 
default
 
default
 
{
 
{
 
     state_entry()
 
     state_entry()
 +
    {
 +
        llSay(PUBLIC_CHANNEL, "Touch to see osVecDistSquare usage.");
 +
    }
 +
 +
    touch_start(integer number)
 
     {
 
     {
 
         vector input_a = <1.0, 2.0, 3.0>;
 
         vector input_a = <1.0, 2.0, 3.0>;
 
         vector input_b = <3.0, 2.0, 1.0>;
 
         vector input_b = <3.0, 2.0, 1.0>;
         llSay(PUBLIC_CHANNEL, "The square root of the distance between " + (string)input_a + " and " + (string)input_b + " is : " + (string)osVecDistSquare(input_a, input_b) + ".");
+
         llSay(PUBLIC_CHANNEL, "The square root of the distance between " + (string)input_a + " and " + (string)input_b  
 +
            + " is " + (string)osVecDistSquare(input_a, input_b) + ".");
 
     }
 
     }
 
}
 
}

Revision as of 09:49, 26 November 2020

float osVecDistSquare(vector a, vector b)
returns the square of norm of vector or distance vector (a - b), when expensive square root is not needed.
Threat Level No threat level specified
Permissions No permissions specified
Extra Delay 0 seconds
Example(s)
//
// osVecDistSquare Script Example
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osVecDistSquare usage.");
    }
 
    touch_start(integer number) 
    {
        vector input_a = <1.0, 2.0, 3.0>;
        vector input_b = <3.0, 2.0, 1.0>;
        llSay(PUBLIC_CHANNEL, "The square root of the distance between " + (string)input_a + " and " + (string)input_b 
            + " is " + (string)osVecDistSquare(input_a, input_b) + ".");
    }
}


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