YENGtry

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try, catch and finally allow to handle some exceptions (see [[runtime exceptions]]) without getting the script killed.
 
try, catch and finally allow to handle some exceptions (see [[runtime exceptions]]) without getting the script killed.
  
* on the try block we place the code we want to run protected.
+
* On the try block we place the code we want to run protected.
* on a catch blocks we place code to handle the exceptions
+
* On a catch blocks we place code to handle the exceptions
* on the finally block we place code that should always run.
+
* On the finally block we place code that should always run.
 
+
 
* throw keyword allows a catch to reissue the exception, so the engine handles it normally
 
* throw keyword allows a catch to reissue the exception, so the engine handles it normally
  
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there are a few auxiliar functions
+
There are a few auxiliary functions.
  
 
= string yExceptionMessage(exception ex) =
 
= string yExceptionMessage(exception ex) =
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so catch(scriptexception ex) could be
 
so catch(scriptexception ex) could be
  
catch(exception ex)
+
<pre>
{
+
catch(exception ex)
 +
{
 
     if(yExceptionTypeName(ex) == "ScriptException")
 
     if(yExceptionTypeName(ex) == "ScriptException")
 
     {
 
     {
    ...
+
        ...
 
     }
 
     }
}
+
}
 +
</pre>
  
 
but catch(scriptexception ex) is faster and more readable
 
but catch(scriptexception ex) is faster and more readable
  
 
= Examples =
 
= Examples =
silly example
+
Silly example.
  
touch_start(integer nn)
+
<pre>
{
+
touch_start(integer nn)
 +
{
 
     integer a = 0;
 
     integer a = 0;
 +
 
     try
 
     try
 
     {
 
     {
      llSay(0,"try");         
+
        llSay(PUBLIC_CHANNEL,"try");         
      float c = 1 / a;
+
        float c = 1 / a;
 
     }
 
     }
 
     catch(scriptexception ex)
 
     catch(scriptexception ex)
 
     {
 
     {
 
         if(yExceptionMessage(ex) == "Division by Zero")
 
         if(yExceptionMessage(ex) == "Division by Zero")
          llSay(0,"Where did you learn math?");
+
            llSay(PUBLIC_CHANNEL,"Where did you learn math?");
 
         else
 
         else
        throw;
+
            throw;
 
     }
 
     }
 
     finally
 
     finally
 
     {
 
     {
      llSay(0,"finaly");
+
        llSay(PUBLIC_CHANNEL,"finaly");
 
     }
 
     }
}
+
}
 +
</pre>
  
detect no ossl permission
+
Detect no ossl permission.
  
touch_start(integer nn)
+
<pre>
{
+
touch_start(integer n)
    try
+
{
    {
+
    try
 +
    {
 
         key agent = llDetectedKey(0);
 
         key agent = llDetectedKey(0);
 
         osForceOtherSit(agent);
 
         osForceOtherSit(agent);
    }
+
    }
    catch(scriptexception ex)
+
    catch(scriptexception ex)
    {
+
    {
        string message = yExceptionMessage(ex);
+
        string message = yExceptionMessage(ex);
        if(osStringStartsWith(message,"ossl permission error", TRUE))
+
        if(osStringStartsWith(message,"ossl permission error", TRUE))
             llSay(0,"You need to enable  osForceOtherSit on osslEenable.ini");
+
             llSay(PUBLIC_CHANNEL, "You need to enable  osForceOtherSit on osslEenable.ini");
        else
+
        else
 
             throw;
 
             throw;
    }
+
    }
}
+
}
 +
</pre>
  
 
[[Category:Scripts]]
 
[[Category:Scripts]]

Revision as of 04:55, 22 September 2020

There can not be any llResetScript, osResetAllScripts or llDie inside any of this blocks. script will compile but fail with a severe runtime error


try, catch and finally allow to handle some exceptions (see runtime exceptions) without getting the script killed.

  • On the try block we place the code we want to run protected.
  • On a catch blocks we place code to handle the exceptions
  • On the finally block we place code that should always run.
  • throw keyword allows a catch to reissue the exception, so the engine handles it normally


a try block must be follow by at least

one or two of the following catch types (possible more in future),
one finally block
all of those

at this time there are only 2 types of cache blocks

to catch script related exceptions

catch(scriptexception ex) { }

to catch any available exception a script can intercept:

catch(exception ex) { }


in both cases particular exception must be found by looking to the message.
The catch blocks types are checked by their order in source.
Only the first that matches the exception type is executed, so if both needed scriptexception should be first.



There are a few auxiliary functions.

string yExceptionMessage(exception ex)

returns a string with the message of the exception ex

string yExceptionTypeName(exception ex)

returns a string with system name of the exception. scriptexception will return ScriptException

so catch(scriptexception ex) could be

catch(exception ex)
{
    if(yExceptionTypeName(ex) == "ScriptException")
    {
        ...
    }
}

but catch(scriptexception ex) is faster and more readable

Examples

Silly example.

touch_start(integer nn)
{
    integer a = 0;

    try
    {
        llSay(PUBLIC_CHANNEL,"try");        
        float c = 1 / a;
    }
    catch(scriptexception ex)
    {
        if(yExceptionMessage(ex) == "Division by Zero")
            llSay(PUBLIC_CHANNEL,"Where did you learn math?");
        else
            throw;
    }
    finally
    {
        llSay(PUBLIC_CHANNEL,"finaly");
    }
}

Detect no ossl permission.

touch_start(integer n)
{
    try
    {
        key agent = llDetectedKey(0);
        osForceOtherSit(agent);
    }
    catch(scriptexception ex)
    {
        string message = yExceptionMessage(ex);
        if(osStringStartsWith(message,"ossl permission error", TRUE))
            llSay(PUBLIC_CHANNEL, "You need to enable  osForceOtherSit on osslEenable.ini");
        else
            throw;
    }
}
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