OsClearObjectAnimations
From OpenSimulator
(Difference between revisions)
(Add exemple) |
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|delay=0 | |delay=0 | ||
|function_syntax=integer osClearObjectAnimations() | |function_syntax=integer osClearObjectAnimations() | ||
− | |description= | + | |description=Clears all animations on the prim, returning how many it had running. |
+ | |ossl_example=<source lang="lsl"> | ||
+ | // | ||
+ | // osClearObjectAnimations Script Exemple | ||
+ | // Author= djphil | ||
+ | // | ||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Right click on this object (animesh) and select \"Touch\" to see osClearObjectAnimations usage."); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | integer total = osClearObjectAnimations(); | ||
+ | |||
+ | if (total > 0) | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, (string)total + " animation(s) of this object (animesh) have been cleared with success ..."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "There is " + (string)total + " animation running in this object ..."); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
|additional_info=Added in 0.9.2.0 | |additional_info=Added in 0.9.2.0 | ||
}} | }} |
Revision as of 10:57, 2 December 2020
integer osClearObjectAnimations()
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Clears all animations on the prim, returning how many it had running. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osClearObjectAnimations Script Exemple // Author= djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Right click on this object (animesh) and select \"Touch\" to see osClearObjectAnimations usage."); } touch_start(integer number) { integer total = osClearObjectAnimations(); if (total > 0) { llSay(PUBLIC_CHANNEL, (string)total + " animation(s) of this object (animesh) have been cleared with success ..."); } else { llSay(PUBLIC_CHANNEL, "There is " + (string)total + " animation running in this object ..."); } } } | |
Notes | |
Added in 0.9.2.0 |