OsNpcSetProfileImage

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|permissions=${OSSL|osslNPC}
 
|permissions=${OSSL|osslNPC}
 
|function_syntax=osNpcSetProfileImage(key npc, string image)
 
|function_syntax=osNpcSetProfileImage(key npc, string image)
 +
|description=Set image in created NPC's profile.
 +
One can use UUID of the texture or name of texture included in prim's inventory.<br />
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
//
 
//
 
// osNpcSetProfileImage Example
 
// osNpcSetProfileImage Example
 +
// Author: djphil
 
//
 
//
  
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}
 
}
 
</source>
 
</source>
|description=Set image in created NPC's profile.
+
|additional_info=
 
+
One can use UUID of the texture or name of texture included in prim's inventory.<br />
+
 
+
See also [[OsNpcSetProfileAbout]].
+
|
+
 
}}
 
}}
 +
'''See Also:'''
 +
* [[osNpcSetProfileAbout]]
 +
* [[osNpcSetProfileImage]]

Revision as of 10:30, 3 December 2020

osNpcSetProfileImage(key npc, string image)
Set image in created NPC's profile.

One can use UUID of the texture or name of texture included in prim's inventory.

Threat Level Low
Permissions ${OSSL|osslNPC}
Extra Delay No function delay specified
Example(s)
//
// osNpcSetProfileImage Example
// Author: djphil
//
 
key npc = NULL_KEY;
string image = "My Photo";
 
default
{
    touch_start(integer number)
    {
        if (npc == NULL_KEY)
        {
            osOwnerSaveAppearance("MyClone");
            llSetTimerEvent(2.0);
        }
 
        else
        {
            osNpcRemove(npc);
            npc = NULL_KEY;
            llRemoveInventory("MyClone");
        }
    }
 
    timer()
    {
        llSetTimerEvent(0.0);
        npc = osNpcCreate("John", "Smith", llGetPos() + <0.0, 0.0, 2.0>, "MyClone");
        osNpcSetProfileImage(npc, image);
    }
}


See Also:

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