OsGetInventoryItemKey
From OpenSimulator
(Difference between revisions)
(Update Script) |
|||
Line 5: | Line 5: | ||
|function_syntax=key osGetInventoryItemKey(string name) | |function_syntax=key osGetInventoryItemKey(string name) | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
+ | // | ||
+ | // osGetInventoryItemKey Script Exemple | ||
+ | // | ||
+ | |||
default | default | ||
{ | { | ||
state_entry() | state_entry() | ||
{ | { | ||
− | + | llSay(PUBLIC_CHANNEL, "Touch me to see osGetInventoryItemKey usage."); | |
} | } | ||
touch_start(integer number) | touch_start(integer number) | ||
{ | { | ||
− | key ItemKey = osGetInventoryItemKey(" | + | key ItemKey = osGetInventoryItemKey("MyItemName"); |
− | if (ItemKey != NULL_KEY) | + | if (ItemKey != NULL_KEY)llSay(PUBLIC_CHANNEL, "Item key is " + osGetInventoryDesc(ItemKey)); |
− | else | + | else llSay(PUBLIC_CHANNEL, "The item key is a NULL_KEY, item not found or owner has no rights ..."); |
− | } | + | } |
} | } | ||
</source> | </source> |
Revision as of 08:54, 2 December 2020
key osGetInventoryItemKey(string name)
| |
Returns id(key) of a inventory item within the prim inventory. If name is not unique result maybe unpredictable. Note that unlike this function, llGetInventoryKey does not return the item ID but the ID of its asset. Returns NULL_KEY if the item is not found or Owner has no rights | |
Threat Level | This function does not do a threat level check |
Permissions | Script owner needs modify, copy and transfer rights |
Extra Delay | 0 seconds |
Example(s) | |
// // osGetInventoryItemKey Script Exemple // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch me to see osGetInventoryItemKey usage."); } touch_start(integer number) { key ItemKey = osGetInventoryItemKey("MyItemName"); if (ItemKey != NULL_KEY)llSay(PUBLIC_CHANNEL, "Item key is " + osGetInventoryDesc(ItemKey)); else llSay(PUBLIC_CHANNEL, "The item key is a NULL_KEY, item not found or owner has no rights ..."); } } | |
Notes | |
This function was added in 0.9.1.0 Dev
Implemented August, 16 2019 |