OsGetInventoryItemKey
From OpenSimulator
(Difference between revisions)
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} | } | ||
</source> | </source> | ||
− | |description=Returns id(key) of a inventory item within the prim inventory.<br> If name is not unique result maybe unpredictable.<br> Note that unlike this function, llGetInventoryKey does not return the item ID but the ID of its asset. | + | |description=Returns id(key) of a inventory item within the prim inventory.<br> If name is not unique result maybe unpredictable.<br> Note that unlike this function, llGetInventoryKey does not return the item ID but the ID of its asset.<br>Returns NULL_KEY if the item is not found or Owner has no rights |
|additional_info=This function was added in 0.9.1.0 Dev | |additional_info=This function was added in 0.9.1.0 Dev | ||
Implemented August, 16 2019 | Implemented August, 16 2019 | ||
}} | }} |
Revision as of 14:05, 16 August 2019
key osGetInventoryItemKey(string name)
| |
Returns id(key) of a inventory item within the prim inventory. If name is not unique result maybe unpredictable. Note that unlike this function, llGetInventoryKey does not return the item ID but the ID of its asset. Returns NULL_KEY if the item is not found or Owner has no rights | |
Threat Level | This function does not do a threat level check |
Permissions | Script owner needs modify, copy and transfer rights |
Extra Delay | 0 seconds |
Example(s) | |
default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch me to show osGetInventoryDesc"); } touch_start(integer n) { key uuid = osGetInventoryItemKey("MyNoteCard"); llOwnerSay("osGetInventoryDesc(uuid) is " + osGetInventoryDesc(uuid)); } } | |
Notes | |
This function was added in 0.9.1.0 Dev
Implemented August, 16 2019 |