OsGetInventoryItemKey
From OpenSimulator
(Difference between revisions)
Line 7: | Line 7: | ||
default | default | ||
{ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch me to show osGetInventoryDesc"); | ||
+ | } | ||
− | + | touch_start(integer n) | |
+ | { | ||
+ | key uuid = llGetInventoryKey("MyNoteCard"); | ||
+ | llOwnerSay("osGetInventoryDesc(uuid) is " + osGetInventoryDesc(uuid)); | ||
+ | } | ||
} | } | ||
</source> | </source> |
Revision as of 13:53, 16 August 2019
key osGetInventoryItemKey(string name)
| |
Returns id(key) of a inventory item within the prim inventory. If name is not unique result maybe unpredictable. Note that unlike this function, llGetInventoryKey does not return the item ID but the ID of its asset. | |
Threat Level | This function does not do a threat level check |
Permissions | Script owner needs modify rights |
Extra Delay | 0 seconds |
Example(s) | |
default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch me to show osGetInventoryDesc"); } touch_start(integer n) { key uuid = llGetInventoryKey("MyNoteCard"); llOwnerSay("osGetInventoryDesc(uuid) is " + osGetInventoryDesc(uuid)); } } | |
Notes | |
This function was added in 0.9.1.0 Dev
Implemented August, 16 2019 |