OsCollisionSound
From OpenSimulator
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|function_syntax= osCollisionSound(string impact_sound, float impact_volume) | |function_syntax= osCollisionSound(string impact_sound, float impact_volume) | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
| + | // | ||
| + | // osCollisionSound | ||
| + | // | ||
| + | |||
| + | // Can be sound's name in object's inventory or the sound uuid | ||
| + | string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; | ||
| + | float impact_volume = 1.0; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); | ||
| + | osCollisionSound(impact_sound, impact_volume); | ||
| + | } | ||
| + | } | ||
</source> | </source> | ||
|description=Sets collision sound to impact_sound with specified volume. | |description=Sets collision sound to impact_sound with specified volume. | ||
|additional_info=This function was added in 0.9.0.1}} | |additional_info=This function was added in 0.9.0.1}} | ||
Revision as of 09:48, 27 November 2020
osCollisionSound(string impact_sound, float impact_volume)
| |
| Sets collision sound to impact_sound with specified volume. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osCollisionSound // // Can be sound's name in object's inventory or the sound uuid string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; float impact_volume = 1.0; default { state_entry() { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, impact_volume); } } | |
| Notes | |
| This function was added in 0.9.0.1 | |