OsApproxEquals
From OpenSimulator
(Difference between revisions)
Line 16: | Line 16: | ||
if(osApproxEquals(pos, otherpos)) // on Xengine use if(osApproxEquals(pos, otherpos) == 1) | if(osApproxEquals(pos, otherpos)) // on Xengine use if(osApproxEquals(pos, otherpos) == 1) | ||
− | llOwnerSay("Positions are closer than 0.000001"); | + | llOwnerSay("Positions are closer than 0.000001 on x y and z"); |
... | ... |
Revision as of 14:30, 20 February 2019
integer osApproxEquals(float a, float b)
integer osApproxEquals(vector va, vector vb) | |
Returns 1 (true) if the quantities or all their components do not differ by the margin value, or 1e-6, if margin is not provided. Returns 0 (false) otherwise. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
... if(osApproxEquals(pos, otherpos, 0.2)) // on Xengine use if(osApproxEquals(pos, otherpos, 0.2) == 1) llOwnerSay("Positions are almost equal"); if(osApproxEquals(pos, otherpos)) // on Xengine use if(osApproxEquals(pos, otherpos) == 1) llOwnerSay("Positions are closer than 0.000001 on x y and z"); ... | |
Notes | |
Implemented November 20, 2018 |