OsGetPhysicsEngineName

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|ossl_example=<source lang = "lsl">
 
|ossl_example=<source lang = "lsl">
 
// ----------------------------------------------------------------
 
// ----------------------------------------------------------------
// Example / Sample Script to show function use.
 
//
 
// Script Title:    osGetPhysicsEngineName.lsl
 
// Script Author: 
 
// Threat Level:    High
 
// Script Source:  http://opensimulator.org/wiki/OsGetPhysicsEngineName
 
//
 
// Notes: See Script Source reference for more detailed information
 
// This sample is full opensource and available to use as you see fit and desire.
 
// Threat Levels only apply to OSSL & AA Functions
 
// See http://opensimulator.org/wiki/Threat_level
 
// ================================================================
 
// Inworld Script Line:    string osGetPhysicsEngineName();
 
//
 
 
// Example of osGetPhysicsEngineName()
 
// Example of osGetPhysicsEngineName()
 
//
 
//

Revision as of 14:08, 20 February 2019

string osGetPhysicsEngineName()
This function returns a string containing the name and version number of the physics engine.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
// ----------------------------------------------------------------
// Example of osGetPhysicsEngineName()
//
default
{
    state_entry() // display @ start
    {
        llSay(0, "Touch me to get the physics engine name using osGetPhysicsEngineName");
    }
    touch_end(integer num) // Tell toucher our version
    {
        llInstantMessage(llDetectedKey(0), "Physics engine type: "+osGetPhysicsEngineName());
    }
}
Notes
This function was added in 0.9.0.1

The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".


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