OsLoopSoundMaster
From OpenSimulator
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osLoopSoundMaster(linknum, "Name of master sound in prim inventory", volume); | osLoopSoundMaster(linknum, "Name of master sound in prim inventory", volume); | ||
</source> | </source> | ||
| − | |description=Play the specified sound at the specified volume and loop it indefinitely. This sound will be set as a master sound. The playing of the sound in other prims using osLoopSoundSlave will be synchronized to this sound. | + | |description=Play the specified sound at the specified volume and loop it indefinitely. |
| + | |||
| + | This sound will be set as a master sound. The playing of the sound in other prims using osLoopSoundSlave will be synchronized to this sound. | ||
| + | |||
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function. | The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function. | ||
|additional_info= | |additional_info= | ||
This function was added in 0.9.0.1 | This function was added in 0.9.0.1 | ||
}} | }} | ||
Revision as of 09:01, 4 November 2018
osLoopSoundMaster(integer linknum, string sound, float volume)
| |
| Play the specified sound at the specified volume and loop it indefinitely.
This sound will be set as a master sound. The playing of the sound in other prims using osLoopSoundSlave will be synchronized to this sound. The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | None seconds |
| Example(s) | |
osLoopSoundMaster(linknum, "00000000-0000-0000-0000-000000000000", volume); osLoopSoundMaster(linknum, "Name of master sound in prim inventory", volume); | |
| Notes | |
| This function was added in 0.9.0.1 | |