OsForceAttachToAvatarFromInventory
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
m (Corrected function description) |
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|function_syntax=void osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint) | |function_syntax=void osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint) | ||
|csharp_syntax= | |csharp_syntax= | ||
− | |description=Attach an inventory item in the object containing this script to | + | |description=Attach an inventory item in the object containing this script to the script owner without asking for PERMISSION_ATTACH. Nothing happens if the avatar is not in the region. |
* itemName - The name of the item. If this is not found then a warning is said to the owner. | * itemName - The name of the item. If this is not found then a warning is said to the owner. |
Revision as of 17:06, 15 November 2018
void osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint)
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Attach an inventory item in the object containing this script to the script owner without asking for PERMISSION_ATTACH. Nothing happens if the avatar is not in the region.
In OpenSimulator 0.7.4. | |
Threat Level | High |
Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
This function was added in 0.7.4-post-fixes |