OsParcelJoin
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
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|additional_info=This function was added in 0.7 | |additional_info=This function was added in 0.7 | ||
− | |function_syntax= | + | |function_syntax= osParcelJoin(vector pos1, vector pos2) |
|ossl_example=<source lang = "lsl"> | |ossl_example=<source lang = "lsl"> | ||
// ---------------------------------------------------------------- | // ---------------------------------------------------------------- |
Latest revision as of 16:30, 1 May 2019
osParcelJoin(vector pos1, vector pos2)
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Joins two adjacent parcels within the same region. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osParcelJoin.lsl // Script Author: // Threat Level: High // Script Source: SUPPLEMENTAL http://opensimulator.org/wiki/osParcelJoin // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // Inworld Script Line: osParcelJoin(vector start, vector end); // // Example of osParcelJoin // This function allows for creating and managing parcels programmatically. // Joins( start.x,start.y _to_ end.x,end.y ) Z is ignored but must exist in syntax default { state_entry() { llSay(0,"Touch to Join adjacent Parcels"); } touch_start(integer num_detected) { vector start = <0.0, 0.0, 0.0>; //top corner vector end = <100.0, 100.0, 0.0>; osParcelJoin(start, end); } } | |
Notes | |
This function was added in 0.7 |