OsSetSpeed
From OpenSimulator
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|permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | |permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | ||
|delay=0 | |delay=0 | ||
− | |function_syntax=void osSetSpeed(string | + | |function_syntax=void osSetSpeed(string ID, LSL_Float SpeedModifier) |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
default | default |
Revision as of 17:23, 30 September 2018
void osSetSpeed(string ID, LSL_Float SpeedModifier)
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Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar. The default value for SpeedModifier is 1.0. To be precise, it affects physical velocity. If you specify too large or too small number for SpeedModifier, the target will be unmovable, showing the following message in the region console:
Note: As of 0.7.1.1, you can't apply float numbers to SpeedModifier (it will result in script compile error) due to the bug #5564. On 0.7.2-dev or later, you will able to do so. | |
Threat Level | Moderate |
Permissions | ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { state_entry() { osSetSpeed(llGetOwner(), 2); // This doesn't work as of 0.7.1.1 - It will work on 0.7.2-dev or later // osSetSpeed(llGetOwner(), 2.0); } } |