OsDie
From OpenSimulator
(Difference between revisions)
m (Modified the note stating which version of OpenSim introduced this function) |
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Line 5: | Line 5: | ||
|function_syntax=void osDie(key objectUUID) | |function_syntax=void osDie(key objectUUID) | ||
|description=Deletes an object depending on the target uuid. | |description=Deletes an object depending on the target uuid. | ||
− | |additional_info=Only objects rezzed by the script can be deleted. This function can not be used on attachments | + | |additional_info= This function was added in the 0.9 version of Open Simulator. |
+ | Only objects rezzed by the script can be deleted. This function can not be used on attachments. | ||
}} | }} |
Revision as of 09:52, 15 October 2018
void osDie(key objectUUID)
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Deletes an object depending on the target uuid. | |
Threat Level | Low |
Permissions | ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
This function was added in the 0.9 version of Open Simulator.
Only objects rezzed by the script can be deleted. This function can not be used on attachments. |