OsDie
From OpenSimulator
(Difference between revisions)
m (Added note stating which version of OpenSim introduced this function) |
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Line 3: | Line 3: | ||
|permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER | |permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER | ||
|delay=0 | |delay=0 | ||
− | |function_syntax= | + | |function_syntax=void osDie(key objectUUID) |
|description=Deletes an object depending on the target uuid. | |description=Deletes an object depending on the target uuid. | ||
|additional_info=Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function. | |additional_info=Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function. | ||
This function was added in the 0.9 version of Open Simulator. | This function was added in the 0.9 version of Open Simulator. | ||
}} | }} |
Revision as of 03:04, 13 September 2018
void osDie(key objectUUID)
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Deletes an object depending on the target uuid. | |
Threat Level | Low |
Permissions | ${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
Only objects rezzed by the script can be deleted. This function can not be used on attachments, or to delete an object containing a script that calls this function.
This function was added in the 0.9 version of Open Simulator. |