OsSetTerrainTexture
From OpenSimulator
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Revision as of 08:44, 15 October 2018
void osSetTerrainTexture(integer level, key texture)
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Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// Default Terrain Textures by djphil 2018 default { state_entry() { osSetTerrainTexture(0, "b8d3965a-ad78-bf43-699b-bff8eca6c975"); osSetTerrainTextureHeight(0, 10.0, 60.0); osSetTerrainTexture(1, "abb783e6-3e93-26c0-248a-247666855da3"); osSetTerrainTextureHeight(1, 10.0, 60.0); osSetTerrainTexture(2, "179cdabd-398a-9b6b-1391-4dc333ba321f"); osSetTerrainTextureHeight(2, 10.0, 60.0); osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2"); osSetTerrainTextureHeight(3, 10.0, 60.0); } } | |
Notes | |
This function was added in 0.7.4-post-fixes |