Contributions Policy

From OpenSimulator

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====The code is the documentation====
 
====The code is the documentation====
 
Even though we're trying to document the things that are reasonably set, instead of documentation and commenting we try to make the code as simple, strightforward and readable as possible.
 
Even though we're trying to document the things that are reasonably set, instead of documentation and commenting we try to make the code as simple, strightforward and readable as possible.
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====Documentation is good, comments are good====
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There is a dispute about above point. Some of us are trying to comment code correctly so that it is obvious to newcomers how things are connected (large and small), where to make changes, what the change will affect and how to extend OpenSim.
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====We are a multi-platform project====
 
====We are a multi-platform project====
 
This means we will go to lengths to avoid bringing in new technologies that would provide thresholds for installing and using the code on different environments. The default configuration should always be build- and runnable on checkout, provided you are on a c# .net/mono environment with either vs build or nant. Other technologies than those can be provided, but will not be guaranteed not to break at any given time.
 
This means we will go to lengths to avoid bringing in new technologies that would provide thresholds for installing and using the code on different environments. The default configuration should always be build- and runnable on checkout, provided you are on a c# .net/mono environment with either vs build or nant. Other technologies than those can be provided, but will not be guaranteed not to break at any given time.

Revision as of 01:01, 7 March 2008


Important

Any contributions must comply with the following OpenSim contribution policy

In order to accept your contribution you need to read and adhere to the OpenSim Code Conventions and also follow the licensing conditions.

OpenSim Core Values

So, you're thinking of contributing? Great! In order to make your ride as smooth as possible, here's listing some of this projects guiding principles:

This is an early alpha experimental project

This means that we value simple and naive solutions over efficiency - we will optimize but first we need to get the basics right. It also means a very optimistic use of the word 'stable'.

This is a 3D application platform, not a Second Life wannabe world simulator

This means that we value decoupling, modularity and indirection over clock cycles and feature completeness.

We are all in this for our own separate reasons, some to have fun, some to make money

This means that any given patch, fix or feature is very much up to whether somebody thinks it fun, worthwile or would pay good money for it.

This is a young project

Being through four major architectural changes in six twelve months means we still have lots of tangly and bushy remnants of old ways of doing stuff.

This is a noob-friendly project

Yes, believe it or not, we're aiming at continously trying to make the code as simple, structured and readable for newcomers as time and experience will let us.

The code is the documentation

Even though we're trying to document the things that are reasonably set, instead of documentation and commenting we try to make the code as simple, strightforward and readable as possible.

Documentation is good, comments are good

There is a dispute about above point. Some of us are trying to comment code correctly so that it is obvious to newcomers how things are connected (large and small), where to make changes, what the change will affect and how to extend OpenSim.

We are a multi-platform project

This means we will go to lengths to avoid bringing in new technologies that would provide thresholds for installing and using the code on different environments. The default configuration should always be build- and runnable on checkout, provided you are on a c# .net/mono environment with either vs build or nant. Other technologies than those can be provided, but will not be guaranteed not to break at any given time.

Codewise, we're trying to move towards looser coupling and better code reuse - and to separate the code into a 'framework' layer, a 'service' layer and an 'application' layer; the framework layer defines all base classes and interfaces, the service layer provide networked and persistent implementations of those, and the application layer provides configuration logic and executables.

OpenSim Licensing Conditions

To make sure that we can accept your contribution and continue to distribute the OpenSim materials under the most free license possible, any contributions to the OpenSim project need to follow the following licensing conditions:

  • Your contribution is either wholly your own, or if it contains third party materials, they are licensed in a manner compatible with the OpenSim project. If you rely on third party contributions, acknowledge them and include a copy of the license conditions for those components if they differ from the OpenSim project license. We cannot accept virally licensed code unless there is a specific F/OSS exemption for BSD-licensed projects.
  • You accept whole liability for any contributions you make for inclusion of third party intellectual property, in the jurisdiction of both yourself, and where the servers are located (United States). If you are unsure about the licensing conditions for a piece of source, do not include it and work around it. If you have a problem here, ask the rest of the developers as they may be able to help.
  • You have not witnessed, seen or been party to the development of the official Linden Lab Server Software. If you have been involved in the official server development your contributions may affect the licensing of the main codebase and we cannot accept the contributions without a waiver from Linden Lab disclaiming any interest in your contributions.
  • You have not studied or copied sourcecode from the GPL Second Life viewer to submit your contribution
  • You submit your contribution to the repository under the BSD license below.

OpenSim BSD License

Copyright (c) Contributors, http://opensimulator.org/
See CONTRIBUTORS.TXT for a full list of copyright holders.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
     * Redistributions in binary form must reproduce the above copyright
      notice, this list of conditions and the following disclaimer in the
      documentation and/or other materials provided with the distribution.
    * Neither the name of the OpenSim Project nor the
      names of its contributors may be used to endorse or promote products
      derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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