OsCheckODE
From OpenSimulator
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|description=That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not. | |description=That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not. | ||
− | | | + | |additional_info=This function was added in 0.8.2-post-fixes |
}} | }} |
Latest revision as of 09:24, 15 October 2018
integer osCheckODE()
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That it checks if physics engine is legacy ODE and returns 1 ( TRUE ) it is, or 0 ( FALSE ) if not. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (osCheckODE()) { llOwnerSay("This script requires Bullet or ubOde physics engine"); } llSleep(5.0); llDie(); } } // // Example of osCheckODE() // Returns 1 if OpenDynamicsEngine is enable else return 0 // default { state_entry() { if (!osCheckODE()) { llOwnerSay("This script is not compatible with legacy ODE physics engine."); } llSleep(5.0); llDie(); } } | |
Notes | |
This function was added in 0.8.2-post-fixes |